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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 31,880 players on 11,622 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Savage Sands

89.43.208.247:28015 checked 5h ago

moddedoxide
Release date
Next release
In five minutes (00:05 UTC)
Source
Live server queries
Server address
89.43.208.247:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 2

Rank

#6,902

top 31%

Last wipe

14d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,902 of all ranked servers, the top 31%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on Savage Sands

Players now and over time, UTC

AveragePeak
00.511.5206:0010:0014:0019:0023:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020006:0010:0014:0019:0023:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

6.6 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:32 UTC14d ago 1 – running 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 1.2 days 0
Thu 1 Oct, 18:09 UTC FW27d ago 2 held half 12 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Savage Sands

5000 · seed 1411653045

Map of Savage Sands

Table 2: The world

As the server publishes it

MapCustom Map
Size5000
Seed1411653045

8. Server characteristics

Table 3: Characteristics of Savage Sands

What the server publishes and what was recorded

Address89.43.208.247:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 22:32 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average59 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average19 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Savage Sands: what is it?

Savage Sands wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 14 days 7 hours.

On Savage Sands, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.

Server details

What does the record show for the uptime and current status of Savage Sands?

Last seen 5 hours ago, Savage Sands is offline in this release. By its own reported uptime, it restarted about 1 hours ago. A total of 147 of 168 hours were up over 7 full days, which is 88% of the time. The first sighting of it by Rust Census was on 13 September 2026.

How well does Savage Sands perform?

The figures for the last 48 hours give an average of 114 server fps and a minimum of 96. The world carried up to 155,456 entities, including buildings, deployables and all else. Up to 4,128 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does Savage Sands run from?

No region is given by Savage Sands. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 89.43.208.247:28015 it is addressed.

On which Rust version does Savage Sands operate?

This release lists Savage Sands on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Savage Sands carry?

Savage Sands is offline at present; its last recording was 5 hours ago. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 2 players.

How does Savage Sands compare with other servers in the rankings?

The rank for Savage Sands is #6,902 on seven-day player hours, in the top 31% of ranked servers.

Lists and tags

Where does Savage Sands appear among the Rust Census lists and filters?

The Rust Census lists that Savage Sands fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Savage Sands?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Savage Sands publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Savage Sands?

Savage Sands runs a procedural map of size 5,000 with seed 1411653045, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.

How is Savage Sands configured, and what rules does it keep?

No gather rate is given in the name of Savage Sands. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Savage Sands?

Enter client.connect 89.43.208.247:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.