Statistical profileOnline
Coconut Cove Pve
89.34.97.220:28080 checked 12m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
1
peak 3
Rank
#3,937
top 18%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 3.
- It ranks #3,937 of all ranked servers, the top 18%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Coconut Cove Pve
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:47 UTC3d ago | 3 | – | running | 0 |
| Fri 23 Oct, 17:42 UTC4d ago | 3 | – | 0.9 days | 1 |
| Thu 22 Oct, 20:24 UTC5d ago | 2 | – | 0.9 days | 0 |
| Wed 14 Oct, 19:30 UTC13d ago | 2 | held half | 8 days | 0 |
| Tue 13 Oct, 19:41 UTC14d ago | 2 | – | 1 days | 1 |
| Sun 4 Oct, 17:08 UTC23d ago | 2 | held half | 9.1 days | 1 |
| Thu 1 Oct, 21:36 UTC FW26d ago | 2 | held half | 2.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Coconut Cove Pve
What the server publishes and what was recorded
| Address | 89.34.97.220:28080 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 18:25 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 188 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 182 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 142 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 20 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 47 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Coconut Cove Pve?
Wipes on Coconut Cove Pve fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 3 days 19 hours ago.
What should you expect on wipe day at Coconut Cove Pve?
The average busiest point of its recent wipes drew 3 players. On the latest wipe, 24 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
What does the record show for the uptime and current status of Coconut Cove Pve?
This release records Coconut Cove Pve as online. About 5 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 26 September 2026.
What does the performance record of Coconut Cove Pve show?
The figures for the last 48 hours give an average of 97 server fps and a minimum of 70. Buildings, deployables and everything else in the world took the entity count to 89,432. Memory use reached 5,245 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is Coconut Cove Pve based?
No region is published by Coconut Cove Pve. Rust Census does not look up where the machine stands; it shows where a server says it is. At 89.34.97.220:28080 it is addressed.
On which Rust version does Coconut Cove Pve operate?
This release lists Coconut Cove Pve on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Coconut Cove Pve carry?
At counting time Coconut Cove Pve recorded 0 players across 50 slots. This release records a seven-day average of 1 players and a peak of 3. An average of 2 players was recorded at 20:00 UTC, the busiest hour of the last 48.
How does Coconut Cove Pve compare with other servers in the rankings?
The rank for Coconut Cove Pve is #3,937 on seven-day player hours, in the top 18% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Coconut Cove Pve?
The Rust Census lists that Coconut Cove Pve fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Coconut Cove Pve carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server are the tags Coconut Cove Pve publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Coconut Cove Pve?
The procedural map on Coconut Cove Pve is generated by the game, measures 4,500 and carries seed 481981. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
On Coconut Cove Pve, what rules and settings are in force?
No gather rate is recorded for Coconut Cove Pve in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Coconut Cove Pve?
You can open the console in Rust with F1 and enter client.connect 89.34.97.220:28080; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.