Statistical profileOffline
Creative Test Server
89.247.7.230:28015 checked 6d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
2
peak 3
Rank
#7,777
top 35%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 2 players, with a peak of 3.
- It ranks #7,777 of all ranked servers, the top 35%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on Creative Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 35% of all ranked servers, and #428 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Creative Test Server
What the server publishes and what was recorded
| Address | 89.247.7.230:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 16:38 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 10 / 101 |
| Rusty AK x1000 |NoBP|TP|CLANS|SHOP|KIT|FUN| 1000x 100x 10x x10 | quad · 1000x · weekly · 6 on average | 5 / 111 |
| Rusty AK x10 |BPs|TP|CLANS|SHOP|KIT|SKIN| 10x 1000x x100 x1000 | quad · 10x · weekly · 2 on average | 1 / 112 |
| 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 | EA · groups of 20+ · monthly · 2 on average | 2 / 150 |
| Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 0 / 25 |
| New Rusted PVP/E |NoRaid|RaidBase|Barges&more| | groups of 8+ · monthly · 1 on average | 0 / 30 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Creative Test Server wipe, and how often?
Too few wipes of Creative Test Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 9 days 15 hours.
Server details
Is Creative Test Server up, and how well has it held up?
Creative Test Server is offline at the time of this release; it was last seen 6 days 2 hours ago. Of the 144 hours in the last 6 full days, it was up 1 of them, or 1%. First recorded by Rust Census on 22 October 2026.
In which location is Creative Test Server based?
A region is not published by Creative Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 89.247.7.230:28015 is its address.
On which Rust version does Creative Test Server operate?
The version in use on Creative Test Server is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Creative Test Server carry?
Creative Test Server is offline at present; its last recording was 6 days 2 hours ago. This release records a seven-day average of 2 players and a peak of 3.
How does Creative Test Server compare with other servers in the rankings?
The rank for Creative Test Server is #7,777 on seven-day player hours, in the top 35% of ranked servers. Within quad servers this release ranks it #428.
Tag details
Where does Creative Test Server appear among the Rust Census lists and filters?
The Rust Census lists that Creative Test Server fits are: Rust build servers: listed, Community servers and Rust creative servers: live figures. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
The tags on Creative Test Server: what do they indicate?
gmsoftcore (Game mode): An easier ruleset applies: softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags Creative Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Creative Test Server?
Creative Test Server runs a procedural map of size 4,250 with seed 1234, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Creative Test Server configured, and what rules does it keep?
No gather rate is given in the name of Creative Test Server. 4 players is the cap for a group (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join Creative Test Server?
Enter client.connect 89.247.7.230:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp10 | Max players 10 slots are available. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.