Statistical profileOffline
TroubleChute
89.244.82.185:28015 checked 3d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#12,101
top 54%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #12,101 of all ranked servers, the top 54%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on TroubleChute
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of TroubleChute
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TroubleChute
What the server publishes and what was recorded
| Address | 89.244.82.185:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 13:44 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 102 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 109 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 20 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for TroubleChute: what is it?
With too few wipes of TroubleChute on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 24 days 17 hours.
Server details
What does the record show for the uptime and current status of TroubleChute?
The latest count records TroubleChute as offline, last seen 3 days 14 hours ago. A total of 0 of 72 hours were up over 3 full days, which is 0% of the time. First recorded by Rust Census on 24 October 2026.
In which location is TroubleChute based?
No region is published by TroubleChute. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 89.244.82.185:28015 is its address.
What version of Rust has been recorded on TroubleChute?
The version in use on TroubleChute is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for TroubleChute?
At this release TroubleChute is offline, having last been seen 3 days 14 hours ago. Averaged over seven days: 1 players, with a peak of 1.
In the rankings of Rust servers, where is TroubleChute placed?
The rank for TroubleChute is #12,101 on seven-day player hours, in the top 54% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover TroubleChute?
Included in these Rust Census lists is TroubleChute: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on TroubleChute?
These are the tags TroubleChute publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
On TroubleChute, what rules and settings are in force?
No gather rate is given in the name of TroubleChute. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to TroubleChute?
Enter client.connect 89.244.82.185:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.