Statistical profileOnline
Gamed!de SNF
89.163.193.54:28015 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 4
Rank
#4,619
top 21%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #4,619 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Gamed!de SNF
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:17 UTC26d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Gamed!de SNF
What the server publishes and what was recorded
| Address | 89.163.193.54:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 03:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 192 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 180 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 144 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 49 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Gamed!de SNF?
Too few wipes of Gamed!de SNF are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 10 hours ago.
What should you expect on wipe day at Gamed!de SNF?
An average of 3 players attended at peak across recent wipes. 34 hours after the latest wipe, the crowd peaked.
Server details
What does the record show for the uptime and current status of Gamed!de SNF?
Gamed!de SNF is online at the time of this release. About 8 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.
How well does Gamed!de SNF perform?
Over the last 48 hours, server fps averaged 29; the lowest reading was 2. The world carried up to 118,442 entities, including buildings, deployables and all else. Up to 4,485 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Gamed!de SNF?
No region is given by Gamed!de SNF. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 89.163.193.54:28015 it is addressed.
Which Rust version is Gamed!de SNF running?
Rust network protocol 2635 and build 168909 on Linux is the version Gamed!de SNF runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Gamed!de SNF?
At counting time Gamed!de SNF recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 4. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.
How does Gamed!de SNF compare with other servers in the rankings?
The rank for Gamed!de SNF is #4,619 on seven-day player hours, in the top 21% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Gamed!de SNF?
Included in these Rust Census lists is Gamed!de SNF: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Gamed!de SNF carry?
Read by the game's server browser, Gamed!de SNF publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Gamed!de SNF?
Size 4,500 and seed 6738: that is the procedural map on Gamed!de SNF, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Gamed!de SNF?
No gather rate is given in the name of Gamed!de SNF. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Gamed!de SNF?
Enter client.connect 89.163.193.54:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.