Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 77,302 players on 11,771 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Gamed!de SNF

89.163.193.54:28015 checked 7m ago

moddedoxide
Release date
Next release
In five minutes (13:55 UTC)
Source
Live server queries
Server address
89.163.193.54:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 4

Rank

#4,619

top 21%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 4.
  • It ranks #4,619 of all ranked servers, the top 21%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on Gamed!de SNF

Players now and over time, UTC

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304014:0023:0008:0018:0003:0012:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

3

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:17 UTC26d ago 3 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Gamed!de SNF

4500 · seed 6738

Map of Gamed!de SNF

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed6738
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Gamed!de SNF

What the server publishes and what was recorded

Address89.163.193.54:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 03:17 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average192 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average144 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average49 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Gamed!de SNF?

Too few wipes of Gamed!de SNF are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 10 hours ago.

What should you expect on wipe day at Gamed!de SNF?

An average of 3 players attended at peak across recent wipes. 34 hours after the latest wipe, the crowd peaked.

Server details

What does the record show for the uptime and current status of Gamed!de SNF?

Gamed!de SNF is online at the time of this release. About 8 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.

How well does Gamed!de SNF perform?

Over the last 48 hours, server fps averaged 29; the lowest reading was 2. The world carried up to 118,442 entities, including buildings, deployables and all else. Up to 4,485 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Gamed!de SNF?

No region is given by Gamed!de SNF. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 89.163.193.54:28015 it is addressed.

Which Rust version is Gamed!de SNF running?

Rust network protocol 2635 and build 168909 on Linux is the version Gamed!de SNF runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on Gamed!de SNF?

At counting time Gamed!de SNF recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 4. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.

How does Gamed!de SNF compare with other servers in the rankings?

The rank for Gamed!de SNF is #4,619 on seven-day player hours, in the top 21% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Gamed!de SNF?

Included in these Rust Census lists is Gamed!de SNF: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Gamed!de SNF carry?

Read by the game's server browser, Gamed!de SNF publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Gamed!de SNF?

Size 4,500 and seed 6738: that is the procedural map on Gamed!de SNF, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for Gamed!de SNF?

No gather rate is given in the name of Gamed!de SNF. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join Gamed!de SNF?

Enter client.connect 89.163.193.54:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.