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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,171 players on 11,614 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

SKP Testserver

89.163.188.215:28015 checked 8m ago

moddedoxide
Release date
Next release
In five minutes (06:30 UTC)
Source
Live server queries
Server address
89.163.188.215:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,341

top 69%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on SKP Testserver

Players now and over time, UTC

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304007:0016:0001:0010:0020:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:54 UTC16d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SKP Testserver

4500 · seed 1203837342

Map of SKP Testserver

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1203837342
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of SKP Testserver

What the server publishes and what was recorded

Address89.163.188.215:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 14:54 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average59 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average86 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average28 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on SKP Testserver?

The rhythm of SKP Testserver's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 16 days 15 hours.

On SKP Testserver, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 14 hours after it began.

Server record

Is SKP Testserver up, and how well has it held up?

SKP Testserver is online at the time of this release. The uptime it reports puts the last restart at about 15 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.

How well does SKP Testserver perform?

Average server fps over the last 48 hours was 14, with a low of 6. The world carried up to 117,186 entities, including buildings, deployables and all else. The peak memory use recorded was 8,064 MB. Players feel low fps and a rising entity count as lag.

In which location is SKP Testserver based?

A region is not published by SKP Testserver. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 89.163.188.215:28015 is its address.

On which Rust version does SKP Testserver operate?

This release lists SKP Testserver on Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for SKP Testserver?

SKP Testserver stands at 0 players from 10 slots in this release. The seven-day average for this server is 0 players.

What position does SKP Testserver hold in the server rankings?

The rank for SKP Testserver is #15,341 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does SKP Testserver appear among the Rust Census lists and filters?

These Rust Census lists include SKP Testserver: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on SKP Testserver?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags SKP Testserver publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on SKP Testserver?

Size 4,500 and seed 1203837342: that is the procedural map on SKP Testserver, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is SKP Testserver configured, and what rules does it keep?

No gather rate is recorded for SKP Testserver in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join SKP Testserver?

You can open the console in Rust with F1 and enter client.connect 89.163.188.215:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167584Build The server runs game build 167584.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.