Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 98,236 players on 11,880 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TestServ12

89.125.214.42:35001 checked 22d ago

moddedoxide
Release date
Next release
In five minutes (13:00 UTC)
Source
Live server queries
Server address
89.125.214.42:35001
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak –

Rank

#15,955

top 72%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
  • It ranks #15,955 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on TestServ12

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:29 UTC27d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TestServ12

1000 · seed 352165132

Map of TestServ12

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed352165132
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TestServ12

What the server publishes and what was recorded

Address89.125.214.42:35001
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 13:29 UTC
Hostname^
First seen30 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average152 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average238 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347 / 350

10. Quick answers

From the figures on this page.

Wipe records

When does TestServ12 wipe, and how often?

Too few wipes of TestServ12 are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 27 days 3 hours.

On TestServ12, what happens on wipe day?

Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

Is TestServ12 up, and how well has it held up?

TestServ12 is offline at the time of this release; it was last seen 22 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 30 September 2026.

What location has been recorded for TestServ12?

A region is not published by TestServ12. Rust Census does not look up where the machine stands; it shows where a server says it is. At 89.125.214.42:35001 it is addressed.

Which Rust version is TestServ12 running?

The version in use on TestServ12 is Rust network protocol 2634 and build 166586 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on TestServ12?

At this release TestServ12 is offline, having last been seen 22 days 3 hours ago.

What position does TestServ12 hold in the server rankings?

For seven-day player hours, TestServ12 is ranked #15,955, placing it in the top 72% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover TestServ12?

These Rust Census lists include TestServ12: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on TestServ12?

These are the tags TestServ12 publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for TestServ12?

TestServ12 runs a procedural map of size 1,000 with seed 352165132, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is TestServ12 configured, and what rules does it keep?

No gather rate is given in the name of TestServ12. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join TestServ12?

Enter client.connect 89.125.214.42:35001 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp200Max players 200 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs166586Build The server runs game build 166586.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.