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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 31,247 players on 11,636 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TestServ12

89.125.214.42:35001 checked 28d ago

moddedoxide
Release date
Next release
In five minutes (22:09 UTC)
Source
Live server queries
Server address
89.125.214.42:35001
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak –

Rank

#16,699

top 70%

Last wipe

28d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
  • It ranks #16,699 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on TestServ12

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of TestServ12

1000 · seed 352165132

Map of TestServ12

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed352165132
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TestServ12

What the server publishes and what was recorded

Address89.125.214.42:35001
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe30 Sep 2026, 13:39 UTC
Hostname^
First seen30 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average43 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average48 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for TestServ12: what is it?

Too few wipes of TestServ12 are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 28 days 15 hours ago.

Server record

Is TestServ12 up, and how well has it held up?

The latest count records TestServ12 as offline, last seen 28 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 30 September 2026.

In which location is TestServ12 based?

A region is not published by TestServ12. Rust Census does not look up where the machine stands; it shows where a server says it is. At 89.125.214.42:35001 it is addressed.

On which Rust version does TestServ12 operate?

Rust network protocol 2633 and build 165217 on Windows is the version TestServ12 runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for TestServ12?

At this release TestServ12 is offline, having last been seen 28 days 7 hours ago.

In the rankings of Rust servers, where is TestServ12 placed?

The rank for TestServ12 is #16,699 on seven-day player hours, in the top 70% of ranked servers.

Tag details

Which Rust Census filters and lists cover TestServ12?

These Rust Census lists include TestServ12: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on TestServ12 carry?

These are the tags TestServ12 publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp200 (Max players): Slots: 200; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for TestServ12?

The procedural map on TestServ12 is generated by the game, measures 1,000 and carries seed 352165132. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is TestServ12 configured, and what rules does it keep?

The name of TestServ12 carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join TestServ12?

Enter client.connect 89.125.214.42:35001 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp200Max players Slots: 200.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs165217Build Build 165217 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.