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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 49,195 players on 11,726 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_210_DevBlog

89.105.199.147:28015 checked 5d ago

modded
Release date
Next release
In five minutes (20:05 UTC)
Source
Live server queries
Server address
89.105.199.147:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#10,076

top 45%

Last wipe

6d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #10,076 of all ranked servers, the top 45%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on Server_210_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_210_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_210_DevBlog

What the server publishes and what was recorded

Address89.105.199.147:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe22 Oct 2026, 14:50 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average44 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Server_210_DevBlog: what is it?

The rhythm of Server_210_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 days 9 hours have passed since this world was made.

About the server

Is Server_210_DevBlog up, and how well has it held up?

Last seen 5 days 4 hours ago, Server_210_DevBlog is offline in this release. A total of 2 of 144 hours were up over 6 full days, which is 1% of the time. First recorded by Rust Census on 22 October 2026.

What location has been recorded for Server_210_DevBlog?

No region is published by Server_210_DevBlog. Rust Census does not look up where the machine stands; it shows where a server says it is. 89.105.199.147:28015 is its address.

What version of Rust has been recorded on Server_210_DevBlog?

This release lists Server_210_DevBlog on Rust network protocol 2201, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does Server_210_DevBlog carry?

At this release Server_210_DevBlog is offline, having last been seen 5 days 4 hours ago. Averaged over seven days: 1 players, with a peak of 1.

How does Server_210_DevBlog compare with other servers in the rankings?

For seven-day player hours, Server_210_DevBlog is ranked #10,076, placing it in the top 45% of all ranked servers.

Lists and tags

Where does Server_210_DevBlog appear among the Rust Census lists and filters?

Included in these Rust Census lists is Server_210_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

What is meant by each tag shown on Server_210_DevBlog?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; v2201 (Protocol): Your game must run protocol 2201 to join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag are the tags Server_210_DevBlog publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Server_210_DevBlog?

Server_210_DevBlog runs a procedural map, which the game generates.

What settings and rules have been listed for Server_210_DevBlog?

No gather rate is recorded for Server_210_DevBlog in its name. Group limits are not published here. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. VAC, Valve's anti-cheat, is disabled.

Join details

What steps are needed to join Server_210_DevBlog?

Enter client.connect 89.105.199.147:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
v2201Protocol Your game must run protocol 2201 to join.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded Modded: the game is changed by plugins or settings.

Other

hd910d3d2Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.