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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 31,668 players on 11,619 servers
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Statistical profileOffline

IKS[211 Devblog]

88.201.151.129:27015 checked 20h ago

modded
Release date
Next release
In five minutes (09:15 UTC)
Source
Live server queries
Server address
88.201.151.129:27015
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#10,300

top 46%

Last wipe

20h ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #10,300 of all ranked servers, the top 46%, on player hours over the last seven days.
  • Its current map went up 20h ago.

2. Players

Figure 1: Players on IKS[211 Devblog]

Players now and over time, UTC

AveragePeakWipe
00.250.50.75108:0009:00Wiped Wed 28 Oct, 08:39 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:39 UTC20h ago – – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of IKS[211 Devblog]

Custom map, no picture published

Table 2: The world

As the server publishes it

MapIKS_CustomMap_v6
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of IKS[211 Devblog]

What the server publishes and what was recorded

Address88.201.151.129:27015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Oct 2026, 08:39 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average54 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does IKS[211 Devblog] wipe, and how often?

With too few wipes of IKS[211 Devblog] on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 20 hours.

Server details

What does the record show for the uptime and current status of IKS[211 Devblog]?

The latest count records IKS[211 Devblog] as offline, last seen 20 hours ago. A total of 4 of 168 hours were up over 7 full days, which is 2% of the time. The first sighting of it by Rust Census was on 12 October 2026.

Which location does IKS[211 Devblog] run from?

A region is not published by IKS[211 Devblog]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 88.201.151.129:27015 is its address.

On which Rust version does IKS[211 Devblog] operate?

The version in use on IKS[211 Devblog] is Rust network protocol 2164 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on IKS[211 Devblog]?

The last count for IKS[211 Devblog] was 20 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 09:00 UTC: 1 players.

How does IKS[211 Devblog] compare with other servers in the rankings?

For seven-day player hours, IKS[211 Devblog] is ranked #10,300, placing it in the top 46% of all ranked servers.

Tag details

Where does IKS[211 Devblog] appear among the Rust Census lists and filters?

These Rust Census lists include IKS[211 Devblog]: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 24 hours.

The tags on IKS[211 Devblog]: what do they indicate?

Read by the game's server browser, IKS[211 Devblog] publishes these tags: mp10 (Max players): 10 slots are available; v2164 (Protocol): Your game must run protocol 2164 to join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Plugins or settings alter the game on this modded server; hb68d7370 (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

On IKS[211 Devblog], what rules and settings are in force?

No gather rate is given in the name of IKS[211 Devblog]. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What is the way to join IKS[211 Devblog]?

Enter client.connect 88.201.151.129:27015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10Max players 10 slots are available.
v2164Protocol Your game must run protocol 2164 to join.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded Plugins or settings alter the game on this modded server.

Other

hb68d7370Custom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.