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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 88,321 players on 11,824 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

SnD Test

88.198.59.60:25574 checked 13m ago

moddedoxide
Release date
Next release
In five minutes (21:30 UTC)
Source
Live server queries
Server address
88.198.59.60:25574
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,268

top 68%

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on SnD Test

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020022:0007:0016:0002:0011:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

9.2 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

50%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:29 UTC27d ago 2 – running 0
Fri 25 Sep, 06:48 UTC34d ago 2 held half 6.8 days 0
Sun 13 Sep, 18:16 UTC46d ago 1 halved by day 2 11.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SnD Test

3000 · seed 1

Map of SnD Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed1
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of SnD Test

What the server publishes and what was recorded

Address88.198.59.60:25574
Region–
Max players40
Group limit50 max
Wipe schedule–
Last wipe2 Oct 2026, 02:29 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average60 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average33 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average113 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average344 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on SnD Test?

Wipes on SnD Test fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 19 hours have passed since this world was made.

On SnD Test, what happens on wipe day?

The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 18 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. In the other cases, half the peak was lost by day 2.

About the server

What does the record show for the uptime and current status of SnD Test?

This release records SnD Test as online. The uptime it reports puts the last restart at about 18 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.

Does SnD Test hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 120 server fps and a minimum of 6. The world carried up to 48,417 entities, including buildings, deployables and all else. Memory use reached 2,069 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is SnD Test based?

No region is published by SnD Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 88.198.59.60:25574 is its address.

What version of Rust has been recorded on SnD Test?

This release lists SnD Test on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for SnD Test?

At counting time SnD Test recorded 0 players across 40 slots. This release gives a seven-day average of 0 players.

How does SnD Test compare with other servers in the rankings?

The rank for SnD Test is #15,268 on seven-day player hours, in the top 68% of ranked servers.

Tag details

On Rust Census, which lists and filters carry SnD Test?

The Rust Census lists that SnD Test fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on SnD Test carry?

These are the tags SnD Test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts50 (Group limit): No team may hold more than 50; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on SnD Test?

SnD Test runs a procedural map of size 3,000 with seed 1, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On SnD Test, what rules and settings are in force?

No gather rate is given in the name of SnD Test. No group exceeds 50 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join SnD Test?

You can open the console in Rust with F1 and enter client.connect 88.198.59.60:25574; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players Slots: 40.
ts50Group limit No team may hold more than 50.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.