Statistical profileOnline
THE LION SQUAD Tirol Rust Server [PvP][DE/AT]
87.247.213.69:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
356d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 356d ago.
2. Players
Figure 1: Players on THE LION SQUAD Tirol Rust Server [PvP][DE/AT]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of THE LION SQUAD Tirol Rust Server [PvP][DE/AT]
4500 · seed 1059137560
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1059137560 |
8. Server characteristics
Table 3: Characteristics of THE LION SQUAD Tirol Rust Server [PvP][DE/AT]
What the server publishes and what was recorded
| Address | 87.247.213.69:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Nov 2025, 19:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 108 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 168 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 49 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
Too few wipes of THE LION SQUAD Tirol Rust Server [PvP][DE/AT] are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 356 days 13 hours ago.
Server record
What does the record show for the uptime and current status of THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
At the latest check, THE LION SQUAD Tirol Rust Server [PvP][DE/AT] was online. The uptime it reports puts the last restart at about 15 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
How well does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] perform?
The figures for the last 48 hours give an average of 36 server fps and a minimum of 24. The world carried up to 123,246 entities, including buildings, deployables and all else. Up to 4,595 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
No region is given by THE LION SQUAD Tirol Rust Server [PvP][DE/AT]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 87.247.213.69:28015 it is addressed.
On which Rust version does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] operate?
The version in use on THE LION SQUAD Tirol Rust Server [PvP][DE/AT] is Rust network protocol 2604 and build 136402 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
At counting time THE LION SQUAD Tirol Rust Server [PvP][DE/AT] recorded 0 players across 100 slots. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is THE LION SQUAD Tirol Rust Server [PvP][DE/AT] placed?
The rank for THE LION SQUAD Tirol Rust Server [PvP][DE/AT] is #15,335 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] appear among the Rust Census lists and filters?
The Rust Census lists that THE LION SQUAD Tirol Rust Server [PvP][DE/AT] fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2604 (Protocol): Protocol 2604 is required; a different version cannot join; cs136402 (Build): The server runs game build 136402; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags THE LION SQUAD Tirol Rust Server [PvP][DE/AT] publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
THE LION SQUAD Tirol Rust Server [PvP][DE/AT] runs a procedural map of size 4,500 with seed 1059137560, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is THE LION SQUAD Tirol Rust Server [PvP][DE/AT] configured, and what rules does it keep?
No gather rate is given in the name of THE LION SQUAD Tirol Rust Server [PvP][DE/AT]. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
Enter client.connect 87.247.213.69:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://lionsquad.at is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2604,gmrust,cs136402,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2604 | Protocol Protocol 2604 is required; a different version cannot join. |
cs136402 | Build The server runs game build 136402. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.