Statistical profileOnline
[EU] Survivor
EU 87.212.65.214:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,348
top 69% · #2570 in EU
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,348 of all ranked servers, the top 69%, and #2570 in EU, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on [EU] Survivor
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:26 UTC8d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [EU] Survivor
What the server publishes and what was recorded
| Address | 87.212.65.214:28015 |
|---|---|
| Region | EU |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 01:26 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 113 on average | 235 / 999 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 45 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 21 / 100 |
| Intoxicated EU Sandbox - Creative | Build | Noclip | EU · groups of 8+ · 21 on average | 34 / 150 |
| ShockRust | Build Обновление | EU · no group limit · 8 on average | 7 / 50 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 12 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [EU] Survivor: what is it?
Too few wipes of [EU] Survivor are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 8 days 20 hours have passed since this world was made.
On [EU] Survivor, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of [EU] Survivor?
At the latest check, [EU] Survivor was online. About 2 days 2 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of [EU] Survivor show?
Over the last 48 hours, server fps averaged 116; the lowest reading was 92. The world carried up to 111,930 entities, including buildings, deployables and all else. The peak memory use recorded was 3,708 MB. Players feel low fps and a rising entity count as lag.
In which location is [EU] Survivor based?
In Europe [EU] Survivor lists itself, with its EU tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 87.212.65.214:28015 is its address.
On which Rust version does [EU] Survivor operate?
This release lists [EU] Survivor on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does [EU] Survivor carry?
At counting time [EU] Survivor recorded 0 players across 100 slots. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is [EU] Survivor placed?
For seven-day player hours [EU] Survivor is ranked #15,348 and #2,570 in Europe, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry [EU] Survivor?
Included in these Rust Census lists is [EU] Survivor: EU Rust servers: the regional count, Modded Rust servers, counted and Rust build servers: listed. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on [EU] Survivor?
These are the tags [EU] Survivor publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^k (Build server): Practise building and design your bases here; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): In the server browser it appears under Europe. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for [EU] Survivor?
The procedural map on [EU] Survivor is generated by the game, measures 4,500 and carries seed 6738. The same size and seed produce the same map; RustMaps shows it from this page.
On [EU] Survivor, what rules and settings are in force?
No gather rate is recorded for [EU] Survivor in its name. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join [EU] Survivor?
You can open the console in Rust with F1 and enter client.connect 87.212.65.214:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^k | Build server Practise building and design your bases here. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.