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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,286 players on 11,649 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RF Rework Test (local)

86.85.213.120:28015 checked 2d ago

moddedoxide
Release date
Next release
In five minutes (13:25 UTC)
Source
Live server queries
Server address
86.85.213.120:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#14,221

top 64%

Last wipe

3d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,221 of all ranked servers, the top 64%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on RF Rework Test (local)

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:16 UTC3d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RF Rework Test (local)

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RF Rework Test (local)

What the server publishes and what was recorded

Address86.85.213.120:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 00:16 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average136 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average47 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on RF Rework Test (local)?

Too few wipes of RF Rework Test (local) are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 3 days 8 hours have passed since this world was made.

How is wipe day run on RF Rework Test (local)?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

What does the record show for the uptime and current status of RF Rework Test (local)?

Last seen 2 days 19 hours ago, RF Rework Test (local) is offline in this release. A total of 0 of 48 hours were up over 2 full days, which is 0% of the time. The first sighting of it by Rust Census was on 26 October 2026.

Which location does RF Rework Test (local) run from?

No region is published by RF Rework Test (local). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 86.85.213.120:28015 is its address.

Which Rust version is RF Rework Test (local) running?

The version in use on RF Rework Test (local) is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on RF Rework Test (local)?

RF Rework Test (local) is offline at present; its last recording was 2 days 19 hours ago. Averaged over seven days: 0 players, with a peak of 1.

How does RF Rework Test (local) compare with other servers in the rankings?

The rank for RF Rework Test (local) is #14,221 on seven-day player hours, in the top 64% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover RF Rework Test (local)?

Included in these Rust Census lists is RF Rework Test (local): Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on RF Rework Test (local) carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags RF Rework Test (local) publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for RF Rework Test (local)?

The game generates the procedural map on RF Rework Test (local).

What settings and rules have been listed for RF Rework Test (local)?

No gather rate is given in the name of RF Rework Test (local). The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to RF Rework Test (local)?

Enter client.connect 86.85.213.120:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.