Statistical profileOffline
Local Server2 HUB
86.146.176.163:28025 checked 3h ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,843
top 67%
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,843 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 3h ago.
2. Players
Figure 1: Players on Local Server2 HUB
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:33 UTC4h ago | – | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Local Server2 HUB
What the server publishes and what was recorded
| Address | 86.146.176.163:28025 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 13:10 UTC |
| Hostname | – |
| First seen | 15 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 153 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 95 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 240 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 349 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Local Server2 HUB?
The rhythm of Local Server2 HUB's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 3 hours.
Server record
What does the record show for the uptime and current status of Local Server2 HUB?
Local Server2 HUB is offline at the time of this release; it was last seen 3 hours ago. The uptime it reports puts the last restart at about 2 hours ago. 17 of 168 hours on across the last 7 full days gives an uptime of 10%. The first sighting of it by Rust Census was on 15 October 2026.
What does the performance record of Local Server2 HUB show?
The figures for the last 48 hours give an average of 240 server fps and a minimum of 240. The world carried up to 4,479 entities, including buildings, deployables and all else. Memory use reached 742 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is Local Server2 HUB based?
A region is not published by Local Server2 HUB. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 86.146.176.163:28025 is its address.
Which Rust version is Local Server2 HUB running?
Rust network protocol 2635 and build 168909 on Windows is the version Local Server2 HUB runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Local Server2 HUB?
Local Server2 HUB is offline at present; its last recording was 3 hours ago. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 0 players.
How does Local Server2 HUB compare with other servers in the rankings?
For seven-day player hours, Local Server2 HUB is ranked #14,843, placing it in the top 67% of all ranked servers.
Tag details
Where does Local Server2 HUB appear among the Rust Census lists and filters?
The Rust Census lists that Local Server2 HUB fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The tags on Local Server2 HUB: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Local Server2 HUB publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Local Server2 HUB?
Local Server2 HUB runs a procedural map of size 1,000 with seed 1234567, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
What settings and rules have been listed for Local Server2 HUB?
No gather rate is recorded for Local Server2 HUB in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join Local Server2 HUB?
Enter client.connect 86.146.176.163:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.