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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,260 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Eternal Rust | DEV

85.72.131.173:28015 checked 8d ago

moddedoxide
Release date
Next release
In five minutes (12:40 UTC)
Source
Live server queries
Server address
85.72.131.173:28015
First recorded
19 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,325

top 70%

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,325 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on Eternal Rust | DEV

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Eternal Rust | DEV

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Eternal Rust | DEV

What the server publishes and what was recorded

Address85.72.131.173:28015
Region–
Max players100
Group limit6 max
Wipe schedule–
Last wipe1 Oct 2026, 19:33 UTC
Hostname–
First seen19 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average15 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 52 on average25 / 150
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average0 / 200
Rustico 3groups of 5 · 7 on average20 / 100
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average1 / 50
SGRust@Mintgroups of 6 · 1 on average2 / 10

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Eternal Rust | DEV?

Too few wipes of Eternal Rust | DEV are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 26 days 4 hours.

Server details

What does the record show for the uptime and current status of Eternal Rust | DEV?

The latest count records Eternal Rust | DEV as offline, last seen 8 days 11 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 19 October 2026.

What location has been recorded for Eternal Rust | DEV?

No region is published by Eternal Rust | DEV. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 85.72.131.173:28015 is its address.

Which Rust version is Eternal Rust | DEV running?

The version in use on Eternal Rust | DEV is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Eternal Rust | DEV?

Eternal Rust | DEV is offline at present; its last recording was 8 days 11 hours ago.

In the rankings of Rust servers, where is Eternal Rust | DEV placed?

The rank for Eternal Rust | DEV is #15,325 on seven-day player hours, in the top 70% of ranked servers.

Tag details

Where does Eternal Rust | DEV appear among the Rust Census lists and filters?

Included in these Rust Census lists is Eternal Rust | DEV: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Eternal Rust | DEV?

Read by the game's server browser, Eternal Rust | DEV publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): No team may hold more than 6; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Eternal Rust | DEV?

A procedural map runs on Eternal Rust | DEV, generated by the game.

How is Eternal Rust | DEV configured, and what rules does it keep?

The name of Eternal Rust | DEV carries no gather rate. No group exceeds 6 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join Eternal Rust | DEV?

Enter client.connect 85.72.131.173:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts6Group limit No team may hold more than 6.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build The server runs game build 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.