Statistical profileOffline
Eternal Rust | DEV
85.72.131.117:28015 checked 19d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,885
top 72%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,885 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Eternal Rust | DEV
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
8.4 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW26d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC34d ago | 1 | held half | 8.4 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Eternal Rust | DEV
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Eternal Rust | DEV
What the server publishes and what was recorded
| Address | 85.72.131.117:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 6 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:33 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 75 on average | 10 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 52 on average | 15 / 150 |
| 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 5 / 200 |
| Rustico 3 | groups of 5 · 7 on average | 15 / 100 |
| SGRust@Mint | groups of 6 · 1 on average | 3 / 10 |
| Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 1 / 50 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Eternal Rust | DEV?
With too few wipes of Eternal Rust | DEV on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 9 hours have passed since this world was made.
How is wipe day run on Eternal Rust | DEV?
Recent wipes drew an average peak of 1 players. 37 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server record
What does the record show for the uptime and current status of Eternal Rust | DEV?
The latest count records Eternal Rust | DEV as offline, last seen 19 days 19 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 23 September 2026.
In which location is Eternal Rust | DEV based?
A region is not published by Eternal Rust | DEV. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 85.72.131.117:28015 is its address.
On which Rust version does Eternal Rust | DEV operate?
Rust network protocol 2634 and build 167058 on Windows is the version Eternal Rust | DEV runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Eternal Rust | DEV?
Eternal Rust | DEV is offline at present; its last recording was 19 days 19 hours ago.
In the rankings of Rust servers, where is Eternal Rust | DEV placed?
The rank for Eternal Rust | DEV is #15,885 on seven-day player hours, in the top 72% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Eternal Rust | DEV?
These Rust Census lists include Eternal Rust | DEV: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Eternal Rust | DEV?
Read by the game's server browser, Eternal Rust | DEV publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts6 (Group limit): The limit is 6 players per team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): Build 167058 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Eternal Rust | DEV?
A procedural map runs on Eternal Rust | DEV, generated by the game.
How is Eternal Rust | DEV configured, and what rules does it keep?
No gather rate is recorded for Eternal Rust | DEV in its name. The group limit is 6 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Eternal Rust | DEV?
You can open the console in Rust with F1 and enter client.connect 85.72.131.117:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts6 | Group limit The limit is 6 players per team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167058 | Build Build 167058 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.