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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,229 players on 11,595 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Eternal Rust | DEV

85.72.131.117:28015 checked 19d ago

moddedoxide
Release date
Next release
In five minutes (09:45 UTC)
Source
Live server queries
Server address
85.72.131.117:28015
First recorded
23 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,885

top 72%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,885 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on Eternal Rust | DEV

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

8.4 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW26d ago 1 – running 1
Wed 23 Sep, 09:57 UTC34d ago 1 held half 8.4 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Eternal Rust | DEV

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Eternal Rust | DEV

What the server publishes and what was recorded

Address85.72.131.117:28015
Region–
Max players100
Group limit6 max
Wipe schedule–
Last wipe1 Oct 2026, 19:33 UTC
Hostname–
First seen23 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average10 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 52 on average15 / 150
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average5 / 200
Rustico 3groups of 5 · 7 on average15 / 100
SGRust@Mintgroups of 6 · 1 on average3 / 10
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average1 / 50

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Eternal Rust | DEV?

With too few wipes of Eternal Rust | DEV on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 9 hours have passed since this world was made.

How is wipe day run on Eternal Rust | DEV?

Recent wipes drew an average peak of 1 players. 37 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Server record

What does the record show for the uptime and current status of Eternal Rust | DEV?

The latest count records Eternal Rust | DEV as offline, last seen 19 days 19 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 23 September 2026.

In which location is Eternal Rust | DEV based?

A region is not published by Eternal Rust | DEV. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 85.72.131.117:28015 is its address.

On which Rust version does Eternal Rust | DEV operate?

Rust network protocol 2634 and build 167058 on Windows is the version Eternal Rust | DEV runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Eternal Rust | DEV?

Eternal Rust | DEV is offline at present; its last recording was 19 days 19 hours ago.

In the rankings of Rust servers, where is Eternal Rust | DEV placed?

The rank for Eternal Rust | DEV is #15,885 on seven-day player hours, in the top 72% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Eternal Rust | DEV?

These Rust Census lists include Eternal Rust | DEV: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Eternal Rust | DEV?

Read by the game's server browser, Eternal Rust | DEV publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts6 (Group limit): The limit is 6 players per team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): Build 167058 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Eternal Rust | DEV?

A procedural map runs on Eternal Rust | DEV, generated by the game.

How is Eternal Rust | DEV configured, and what rules does it keep?

No gather rate is recorded for Eternal Rust | DEV in its name. The group limit is 6 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to Eternal Rust | DEV?

You can open the console in Rust with F1 and enter client.connect 85.72.131.117:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players 100 slots are available.
ts6Group limit The limit is 6 players per team.
v2634Protocol Your game must run protocol 2634 to join.
cs167058Build Build 167058 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.