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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 79,533 players on 11,830 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustDev

85.67.142.242:28015 checked 5d ago

moddedoxide
Release date
Next release
In five minutes (02:40 UTC)
Source
Live server queries
Server address
85.67.142.242:28015
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,335

top 69%

Last wipe

14d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on RustDev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RustDev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustDev

What the server publishes and what was recorded

Address85.67.142.242:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 17:29 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average189 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average54 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average77 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average46 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average254 / 700

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for RustDev: what is it?

The rhythm of RustDev's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 14 days 20 hours ago.

About the server

Is RustDev up, and how well has it held up?

Last seen 5 days 11 hours ago, RustDev is offline in this release. 1 of 120 hours on across the last 5 full days gives an uptime of 1%. It was first seen by Rust Census on 23 October 2026.

What location has been recorded for RustDev?

No region is given by RustDev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.67.142.242:28015 it is addressed.

What version of Rust has been recorded on RustDev?

This release lists RustDev on Rust network protocol 2634 and build 167584, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does RustDev carry?

At this release RustDev is offline, having last been seen 5 days 11 hours ago. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is RustDev placed?

For seven-day player hours, RustDev is ranked #15,335, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry RustDev?

The Rust Census lists that RustDev fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on RustDev?

Read by the game's server browser, RustDev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): Build 167584 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for RustDev?

RustDev runs a procedural map, which the game generates.

How is RustDev configured, and what rules does it keep?

No gather rate is given in the name of RustDev. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to RustDev?

Enter client.connect 85.67.142.242:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp5Max players The server holds 5 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167584Build Build 167584 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.