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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,920 players on 11,693 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

PrCross PVE

85.190.163.140:11100 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (01:55 UTC)
Source
Live server queries
Server address
85.190.163.140:11100
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,284

top 69%

Last wipe

12d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,284 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on PrCross PVE

Players now and over time, UTC

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02.557.51002:0011:0021:0006:0015:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k11 Oct15 Oct19 Oct22 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

5.5 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:59 UTC12d ago 1 – running 0
Sun 11 Oct, 21:22 UTC18d ago 1 halved by day 1 5.5 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of PrCross PVE

4000 · seed 9134

Map of PrCross PVE

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed9134
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of PrCross PVE

What the server publishes and what was recorded

Address85.190.163.140:11100
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 08:59 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average14 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average35 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average36 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average136 / 200

10. Quick answers

From the figures on this page.

Wipe details

When does PrCross PVE wipe, and how often?

The rhythm of PrCross PVE's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 12 days 17 hours ago.

How is wipe day run on PrCross PVE?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 3 hours passed before the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.

Server details

What does the record show for the uptime and current status of PrCross PVE?

PrCross PVE is online at the time of this release. About 21 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 11 October 2026.

How well does PrCross PVE perform?

Over the last 48 hours, server fps averaged 10; the lowest reading was 10. The world carried up to 92,232 entities, including buildings, deployables and all else. Up to 2,346 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for PrCross PVE?

No region is published by PrCross PVE. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.190.163.140:11100 it is addressed.

Which Rust version is PrCross PVE running?

This release lists PrCross PVE on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for PrCross PVE?

At counting time PrCross PVE recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.

How does PrCross PVE compare with other servers in the rankings?

For seven-day player hours, PrCross PVE is ranked #15,284, placing it in the top 69% of all ranked servers.

Tags, lists

Where does PrCross PVE appear among the Rust Census lists and filters?

Included in these Rust Census lists is PrCross PVE: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on PrCross PVE carry?

Read by the game's server browser, PrCross PVE publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on PrCross PVE?

Size 4,000 and seed 9134: that is the procedural map on PrCross PVE, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On PrCross PVE, what rules and settings are in force?

The name of PrCross PVE carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join PrCross PVE?

You can open the console in Rust with F1 and enter client.connect 85.190.163.140:11100; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.