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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,751 players on 11,890 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Skynet by C_Sky

85.190.162.105:11200 checked 6m ago

moddedoxide
Release date
Next release
In five minutes (18:30 UTC)
Source
Live server queries
Server address
85.190.162.105:11200
First recorded
17 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#8,665

top 39%

Last wipe

13d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,665 of all ranked servers, the top 39%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on Skynet by C_Sky

Players now and over time, UTC

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02.557.51019:0004:0013:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Skynet by C_Sky

3500 · seed 6738

Map of Skynet by C_Sky

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed6738
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Skynet by C_Sky

What the server publishes and what was recorded

Address85.190.162.105:11200
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 16:11 UTC
Hostname–
First seen17 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average126 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average226 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average349 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Skynet by C_Sky: what is it?

Too few wipes of Skynet by C_Sky are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 13 days 2 hours ago.

Server record

How reliable is Skynet by C_Sky, and is it online now?

At the latest check, Skynet by C_Sky was online. The uptime it reports puts the last restart at about 1 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 17 October 2026.

Does Skynet by C_Sky hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 10 server fps and a minimum of 10. The world carried up to 67,897 entities, including buildings, deployables and all else. Up to 2,301 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Skynet by C_Sky?

No region is published by Skynet by C_Sky. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.190.162.105:11200 it is addressed.

On which Rust version does Skynet by C_Sky operate?

This release lists Skynet by C_Sky on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Skynet by C_Sky carry?

Skynet by C_Sky stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 19:00 UTC, the busiest hour of the last 48.

How does Skynet by C_Sky compare with other servers in the rankings?

For seven-day player hours, Skynet by C_Sky is ranked #8,665, placing it in the top 39% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Skynet by C_Sky?

These Rust Census lists include Skynet by C_Sky: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Skynet by C_Sky?

Read by the game's server browser, Skynet by C_Sky publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Skynet by C_Sky?

Size 3,500 and seed 6738: that is the procedural map on Skynet by C_Sky, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for Skynet by C_Sky?

No gather rate is given in the name of Skynet by C_Sky. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Skynet by C_Sky?

Enter client.connect 85.190.162.105:11200 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.