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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 52,558 players on 11,680 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[AU] Dead Signal | Monthly

85.155.189.54:28015 checked 11m ago

moddedcarbon
Release date
Next release
In five minutes (09:45 UTC)
Source
Live server queries
Server address
85.155.189.54:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

1

peak 5

Rank

#3,812

top 17%

Last wipe

15d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 1 players, with a peak of 5.
  • It ranks #3,812 of all ranked servers, the top 17%, on player hours over the last seven days.
  • Its current map went up 15d ago.

2. Players

Figure 1: Players on [AU] Dead Signal | Monthly

Players now and over time, UTC

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020010:0019:0004:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [AU] Dead Signal | Monthly

3000 · seed 12345

Map of [AU] Dead Signal | Monthly

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [AU] Dead Signal | Monthly

What the server publishes and what was recorded

Address85.155.189.54:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 02:56 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average1 / 75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 145 on average628 / 650
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average68 / 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 55 on average119 / 150
Rustafied.com - AU LongOC · groups of 16+ · monthly · 29 on average28 / 100
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average6 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [AU] Dead Signal | Monthly: what is it?

Too few wipes of [AU] Dead Signal | Monthly are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 15 days 6 hours ago.

About the server

Is [AU] Dead Signal | Monthly up, and how well has it held up?

[AU] Dead Signal | Monthly is online at the time of this release. By its own reported uptime, it restarted about 14 hours ago. A total of 142 of 144 hours were up over 6 full days, which is 99% of the time. First recorded by Rust Census on 22 October 2026.

How well does [AU] Dead Signal | Monthly perform?

Over the last 48 hours, server fps averaged 101; the lowest reading was 37. Buildings, deployables and everything else in the world took the entity count to 48,206. Up to 2,143 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is [AU] Dead Signal | Monthly based?

No region tag is published by [AU] Dead Signal | Monthly, but its name points to Oceania. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.155.189.54:28015 is its address.

What version of Rust has been recorded on [AU] Dead Signal | Monthly?

Rust network protocol 2635 and build 168909 on Linux is the version [AU] Dead Signal | Monthly runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does [AU] Dead Signal | Monthly carry?

[AU] Dead Signal | Monthly stands at 0 players from 100 slots in this release. This release records a seven-day average of 1 players and a peak of 5. Over the past 48 hours the highest average fell at 09:00 UTC: 1 players.

How does [AU] Dead Signal | Monthly compare with other servers in the rankings?

For seven-day player hours, [AU] Dead Signal | Monthly is ranked #3,812, placing it in the top 17% of all ranked servers.

Tag details

Which Rust Census filters and lists cover [AU] Dead Signal | Monthly?

The Rust Census lists that [AU] Dead Signal | Monthly fits are: Oceania Rust servers and Modded Rust servers, counted. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [AU] Dead Signal | Monthly carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags [AU] Dead Signal | Monthly publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly runs a procedural map of size 3,000 with seed 12345, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On [AU] Dead Signal | Monthly, what rules and settings are in force?

No gather rate is recorded for [AU] Dead Signal | Monthly in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to [AU] Dead Signal | Monthly?

You can open the console in Rust with F1 and enter client.connect 85.155.189.54:28015; or press Launch Rust and join on this page, and you are connected through Steam. https://radiantplay.com.au is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.