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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 57,954 players on 11,720 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server probe 1

85.14.216.84:21200 checked 27d ago

moddedoxide
Release date
Next release
In five minutes (04:02 UTC)
Source
Live server queries
Server address
85.14.216.84:21200
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,927

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,927 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server probe 1

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:41 UTC27d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Rust Server probe 1

4500 · seed 1234567890

Map of 4Netplayers Rust Server probe 1

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server probe 1

What the server publishes and what was recorded

Address85.14.216.84:21200
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 03:41 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does 4Netplayers Rust Server probe 1 wipe, and how often?

With too few wipes of 4Netplayers Rust Server probe 1 on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 27 days 7 hours ago.

What should you expect on wipe day at 4Netplayers Rust Server probe 1?

Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is 4Netplayers Rust Server probe 1, and is it online now?

4Netplayers Rust Server probe 1 is offline at the time of this release; it was last seen 27 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 24 September 2026.

In which location is 4Netplayers Rust Server probe 1 based?

No region is given by 4Netplayers Rust Server probe 1. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 85.14.216.84:21200 is its address.

Which Rust version is 4Netplayers Rust Server probe 1 running?

The version in use on 4Netplayers Rust Server probe 1 is Rust network protocol 2634 and build 166494 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for 4Netplayers Rust Server probe 1?

At this release 4Netplayers Rust Server probe 1 is offline, having last been seen 27 days 6 hours ago.

How does 4Netplayers Rust Server probe 1 compare with other servers in the rankings?

For seven-day player hours, 4Netplayers Rust Server probe 1 is ranked #15,927, placing it in the top 69% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry 4Netplayers Rust Server probe 1?

Included in these Rust Census lists is 4Netplayers Rust Server probe 1: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on 4Netplayers Rust Server probe 1?

These are the tags 4Netplayers Rust Server probe 1 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for 4Netplayers Rust Server probe 1?

Size 4,500 and seed 1234567890: that is the procedural map on 4Netplayers Rust Server probe 1, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On 4Netplayers Rust Server probe 1, what rules and settings are in force?

No gather rate is given in the name of 4Netplayers Rust Server probe 1. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to 4Netplayers Rust Server probe 1?

Enter client.connect 85.14.216.84:21200 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs166494Build Game build: 166494.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.