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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 76,905 players on 11,770 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server probe 2

85.14.216.2:22100 checked 34d ago

moddedoxide
Release date
Next release
In five minutes (10:32 UTC)
Source
Live server queries
Server address
85.14.216.2:22100
First recorded
16 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,641

top 71%

Last wipe

41d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,641 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 41d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server probe 2

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of 4Netplayers Rust Server probe 2

4500 · seed 1234567890

Map of 4Netplayers Rust Server probe 2

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server probe 2

What the server publishes and what was recorded

Address85.14.216.2:22100
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Sep 2026, 20:43 UTC
Hostname–
First seen16 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average194 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average142 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average51 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does 4Netplayers Rust Server probe 2 wipe, and how often?

With too few wipes of 4Netplayers Rust Server probe 2 on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 41 days 17 hours ago.

Server record

What does the record show for the uptime and current status of 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is offline at the time of this release; it was last seen 34 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 16 September 2026.

In which location is 4Netplayers Rust Server probe 2 based?

A region is not published by 4Netplayers Rust Server probe 2. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 85.14.216.2:22100 it is addressed.

What version of Rust has been recorded on 4Netplayers Rust Server probe 2?

Rust network protocol 2633 and build 165217 on Linux is the version 4Netplayers Rust Server probe 2 runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does 4Netplayers Rust Server probe 2 carry?

The last count for 4Netplayers Rust Server probe 2 was 34 days 3 hours ago; it is offline at present.

What position does 4Netplayers Rust Server probe 2 hold in the server rankings?

For seven-day player hours, 4Netplayers Rust Server probe 2 is ranked #15,641, placing it in the top 71% of all ranked servers.

Tags, lists

Where does 4Netplayers Rust Server probe 2 appear among the Rust Census lists and filters?

These Rust Census lists include 4Netplayers Rust Server probe 2: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on 4Netplayers Rust Server probe 2?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags 4Netplayers Rust Server probe 2 publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on 4Netplayers Rust Server probe 2?

The procedural map on 4Netplayers Rust Server probe 2 is generated by the game, measures 4,500 and carries seed 1234567890. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for 4Netplayers Rust Server probe 2?

The name of 4Netplayers Rust Server probe 2 carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to 4Netplayers Rust Server probe 2?

Enter client.connect 85.14.216.2:22100 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Game build: 165217.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.