Statistical profileOffline
4Netplayers abol-titabkhor
85.14.216.19:23800 checked 40d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,478
top 70%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,478 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 55d ago.
2. Players
Figure 1: Players on 4Netplayers abol-titabkhor
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of 4Netplayers abol-titabkhor
4000 · seed 958639191
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 958639191 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers abol-titabkhor
What the server publishes and what was recorded
| Address | 85.14.216.19:23800 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 04:25 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 163 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 12 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does 4Netplayers abol-titabkhor wipe, and how often?
With too few wipes of 4Netplayers abol-titabkhor on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 55 days 7 hours.
Server details
Is 4Netplayers abol-titabkhor up, and how well has it held up?
Last seen 40 days 1 hours ago, 4Netplayers abol-titabkhor is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.
In which location is 4Netplayers abol-titabkhor based?
A region is not published by 4Netplayers abol-titabkhor. Rust Census does not look up where the machine stands; it shows where a server says it is. At 85.14.216.19:23800 it is addressed.
On which Rust version does 4Netplayers abol-titabkhor operate?
This release lists 4Netplayers abol-titabkhor on Rust network protocol 2633 and build 164530, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on 4Netplayers abol-titabkhor?
The last count for 4Netplayers abol-titabkhor was 40 days 1 hours ago; it is offline at present.
How does 4Netplayers abol-titabkhor compare with other servers in the rankings?
The rank for 4Netplayers abol-titabkhor is #15,478 on seven-day player hours, in the top 70% of ranked servers.
Tag details
Which Rust Census filters and lists cover 4Netplayers abol-titabkhor?
These Rust Census lists include 4Netplayers abol-titabkhor: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on 4Netplayers abol-titabkhor?
These are the tags 4Netplayers abol-titabkhor publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for 4Netplayers abol-titabkhor?
4Netplayers abol-titabkhor runs a procedural map of size 4,000 with seed 958639191, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for 4Netplayers abol-titabkhor?
The name of 4Netplayers abol-titabkhor carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to 4Netplayers abol-titabkhor?
You can open the console in Rust with F1 and enter client.connect 85.14.216.19:23800; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs164530 | Build Game build: 164530. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.