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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 31,668 players on 11,619 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

4Netplayers Rust Server

85.14.206.85:24300 checked 12m ago

moddedoxide
Release date
Next release
In five minutes (05:25 UTC)
Source
Live server queries
Server address
85.14.206.85:24300
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,351

top 69%

Last wipe

1d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,351 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server

Players now and over time, UTC

AveragePeakWipe
0123411:0019:0003:0011:0020:0004:00Wiped Tue 27 Oct, 11:31 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
01020304011:0019:0003:0011:0020:0004:00Wiped Tue 27 Oct, 11:31 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of 4Netplayers Rust Server

4000 · seed 1234567890

Map of 4Netplayers Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server

What the server publishes and what was recorded

Address85.14.206.85:24300
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 11:31 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average54 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5 / 1000

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on 4Netplayers Rust Server?

The rhythm of 4Netplayers Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 42 hours ago.

Server record

How reliable is 4Netplayers Rust Server, and is it online now?

This release records 4Netplayers Rust Server as online. The uptime it reports puts the last restart at about 24 hours ago. The figures for the last full day, 1 in all, show it up 96% of the time, 23 of 24 hours. The first sighting of it by Rust Census was on 27 October 2026.

How well does 4Netplayers Rust Server perform?

Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 90,081. Up to 2,754 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does 4Netplayers Rust Server run from?

No region is given by 4Netplayers Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 85.14.206.85:24300 it is addressed.

Which Rust version is 4Netplayers Rust Server running?

The version in use on 4Netplayers Rust Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for 4Netplayers Rust Server?

At counting time 4Netplayers Rust Server recorded 0 players across 10 slots. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is 4Netplayers Rust Server placed?

The rank for 4Netplayers Rust Server is #15,351 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry 4Netplayers Rust Server?

The Rust Census lists that 4Netplayers Rust Server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on 4Netplayers Rust Server: what do they indicate?

gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is 4Netplayers Rust Server configured, and what rules does it keep?

The name of 4Netplayers Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join 4Netplayers Rust Server?

Enter client.connect 85.14.206.85:24300 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.