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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 53,260 players on 11,686 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server probe 2

85.14.206.35:22400 checked 3d ago

moddedoxide
Release date
Next release
In five minutes (18:11 UTC)
Source
Live server queries
Server address
85.14.206.35:22400
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

1

peak 1

Rank

#8,761

top 39%

Last wipe

7d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #8,761 of all ranked servers, the top 39%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server probe 2

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k22 Oct24 Oct25 Oct27 Oct28 Oct30 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of 4Netplayers Rust Server probe 2

4450 · seed 1234567890

Map of 4Netplayers Rust Server probe 2

Table 2: The world

As the server publishes it

MapProcedural Map
Size4450
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server probe 2

What the server publishes and what was recorded

Address85.14.206.35:22400
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 12:48 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average38 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average150 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does 4Netplayers Rust Server probe 2 wipe, and how often?

Too few wipes of 4Netplayers Rust Server probe 2 are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 7 days 12 hours ago.

About the server

What does the record show for the uptime and current status of 4Netplayers Rust Server probe 2?

The latest count records 4Netplayers Rust Server probe 2 as offline, last seen 3 days 7 hours ago. A total of 10 of 168 hours were up over 7 full days, which is 6% of the time. First recorded by Rust Census on 22 October 2026.

What location has been recorded for 4Netplayers Rust Server probe 2?

No region is published by 4Netplayers Rust Server probe 2. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 85.14.206.35:22400 is its address.

On which Rust version does 4Netplayers Rust Server probe 2 operate?

This release lists 4Netplayers Rust Server probe 2 on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is offline at present; its last recording was 3 days 7 hours ago. Averaged over seven days: 1 players, with a peak of 1.

In the rankings of Rust servers, where is 4Netplayers Rust Server probe 2 placed?

For seven-day player hours, 4Netplayers Rust Server probe 2 is ranked #8,761, placing it in the top 39% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover 4Netplayers Rust Server probe 2?

These Rust Census lists include 4Netplayers Rust Server probe 2: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on 4Netplayers Rust Server probe 2 carry?

Read by the game's server browser, 4Netplayers Rust Server probe 2 publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is 4Netplayers Rust Server probe 2 configured, and what rules does it keep?

No gather rate is given in the name of 4Netplayers Rust Server probe 2. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join 4Netplayers Rust Server probe 2?

Enter client.connect 85.14.206.35:22400 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.