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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 38,205 players on 11,684 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

GodsForsakenLand

85.134.72.218:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (02:25 UTC)
Source
Live server queries
Server address
85.134.72.218:28015
First recorded
3 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,353

top 69%

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,353 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on GodsForsakenLand

Players now and over time, UTC

AveragePeak
0123403:0007:0012:0015:0021:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020003:0007:0012:0015:0021:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC25d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of GodsForsakenLand

4500 · seed 9876513

Map of GodsForsakenLand

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed9876513
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of GodsForsakenLand

What the server publishes and what was recorded

Address85.134.72.218:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 22:32 UTC
Hostname–
First seen3 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average28 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does GodsForsakenLand wipe, and how often?

The rhythm of GodsForsakenLand's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 25 days 3 hours.

How is wipe day run on GodsForsakenLand?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 11 hours passed before the crowd peaked.

Server details

How reliable is GodsForsakenLand, and is it online now?

This release records GodsForsakenLand as online. About 10 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 144 of them, or 86%. First recorded by Rust Census on 3 October 2026.

How well does GodsForsakenLand perform?

Average server fps over the last 48 hours was 131, with a low of 94. The world carried up to 112,741 entities, including buildings, deployables and all else. The peak memory use recorded was 4,766 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does GodsForsakenLand run from?

A region is not published by GodsForsakenLand. Rust Census does not look up where the machine stands; it shows where a server says it is. At 85.134.72.218:28015 it is addressed.

On which Rust version does GodsForsakenLand operate?

Rust network protocol 2634 and build 166652 on Windows is the version GodsForsakenLand runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for GodsForsakenLand?

At counting time GodsForsakenLand recorded 0 players across 10 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is GodsForsakenLand placed?

The rank for GodsForsakenLand is #15,353 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry GodsForsakenLand?

Included in these Rust Census lists is GodsForsakenLand: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on GodsForsakenLand: what do they indicate?

These are the tags GodsForsakenLand publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for GodsForsakenLand?

The procedural map on GodsForsakenLand is generated by the game, measures 4,500 and carries seed 9876513. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for GodsForsakenLand?

No gather rate is given in the name of GodsForsakenLand. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to GodsForsakenLand?

You can open the console in Rust with F1 and enter client.connect 85.134.72.218:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs166652Build Build 166652 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.