Statistical profileOnline
Gamed!de
85.114.155.253:28015 checked 9m ago
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1. Main points
Players now
0/ 60
0% full
7-day average
0
peak 1
Rank
#5,164
top 23%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 60 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #5,164 of all ranked servers, the top 23%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Gamed!de
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:26 UTC25d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Gamed!de
What the server publishes and what was recorded
| Address | 85.114.155.253:28015 |
|---|---|
| Region | – |
| Max players | 60 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 04:26 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 48 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 67 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 58 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Gamed!de?
The rhythm of Gamed!de's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 19 hours have passed since this world was made.
On Gamed!de, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is Gamed!de, and is it online now?
This release records Gamed!de as online. About 16 hours ago is when it last restarted, according to the uptime it reports. 144 of 168 hours on across the last 7 full days gives an uptime of 86%. The first sighting of it by Rust Census was on 13 September 2026.
How well does Gamed!de perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world took the entity count to 204,352. The peak memory use recorded was 4,989 MB. Players feel low fps and a rising entity count as lag.
In which location is Gamed!de based?
No region is published by Gamed!de. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.114.155.253:28015 is its address.
On which Rust version does Gamed!de operate?
This release lists Gamed!de on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Gamed!de carry?
The present count is 0 players on Gamed!de, out of 60 slots. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 03:00 UTC: 1 players.
In the rankings of Rust servers, where is Gamed!de placed?
The rank for Gamed!de is #5,164 on seven-day player hours, in the top 23% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Gamed!de?
The Rust Census lists that Gamed!de fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Gamed!de carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp60 (Max players): Slots: 60; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Gamed!de publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Gamed!de?
The procedural map on Gamed!de is generated by the game, measures 6,000 and carries seed 6738. The same size and seed produce the same map; RustMaps shows it from this page.
On Gamed!de, what rules and settings are in force?
No gather rate is recorded for Gamed!de in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Gamed!de?
Enter client.connect 85.114.155.253:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp60 | Max players Slots: 60. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.