Statistical profileOffline
[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build
SA 83.223.173.30:28015 checked 22d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,939
top 71% · #208 in SA
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,939 of all ranked servers, the top 71%, and #208 in SA, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:02 UTC25d ago | 3 | – | running | 0 |
| Tue 22 Sep, 10:04 UTC36d ago | 3 | held half | 11 days | 0 |
| Sat 19 Sep, 08:26 UTC39d ago | 1 | halved by day 1 | 3.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build
What the server publishes and what was recorded
| Address | 83.223.173.30:28015 |
|---|---|
| Region | SA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 09:02 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LA | SA · groups of 8+ · 2 on average | 7 / 200 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 712 on average | 995 / 1500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 216 on average | 195 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 82 on average | 112 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 66 on average | 65 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 36 on average | 48 / 400 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: what is it?
[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 25 days 13 hours have passed since this world was made.
On [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 8 hours after it began. Half that peak was held until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 1.
Server record
How reliable is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, and is it online now?
Last seen 22 days 23 hours ago, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 18 September 2026.
In which location is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build based?
Its SA tag is how [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build lists itself in South America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 83.223.173.30:28015 is its address.
On which Rust version does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build operate?
The version in use on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build carry?
[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline at present; its last recording was 22 days 23 hours ago.
How does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build compare with other servers in the rankings?
On player hours over the last seven days [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build stands at #15,939, #208 in South America, in the top 71% of ranked servers.
Tag details
Where does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build appear among the Rust Census lists and filters?
These Rust Census lists include [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: Modded Rust servers, counted, Aim training servers, counted and Rust build servers: listed. It appears under these filters on the server list: Region: South America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: what do they indicate?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; SA (South America): In the server browser it appears under South America are the tags [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?
Size 2,500 and seed 1: that is the procedural map on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
How is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build configured, and what rules does it keep?
No gather rate is recorded for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build in its name. The default applies: groups are capped at 8 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?
Enter client.connect 83.223.173.30:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^z,^y,^e,SA,gmvanilla,cs166652,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Gameplay
^e | Minigames This server hosts minigames such as arenas, Bedwars and parkour. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
SA | South America In the server browser it appears under South America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
