Statistical profileOnline
Raven PVE
83.147.29.183:28045 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,641
top 25%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,641 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on Raven PVE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
14.1 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 6
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:44 UTC12d ago | 2 | – | running | 0 |
| Thu 1 Oct, 17:44 UTC FW26d ago | 2 | halved by day 4 | 13.9 days | 0 |
| Thu 17 Sep, 11:53 UTC40d ago | 2 | halved by day 8 | 14.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Raven PVE
What the server publishes and what was recorded
| Address | 83.147.29.183:28045 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 14:44 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
UK/EU Biweekly Wipe Vanilla - PVE - RaidProof [view website] Discord: rules, wipe times & updates.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 48 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 59 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 16 / 1000 |
11. Quick answers
From the figures on this page.
Wipe details
When does Raven PVE wipe, and how often?
No next wipe can be predicted for Raven PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 9 hours have passed since this world was made.
On Raven PVE, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 7 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 6 in those cases where it did not hold.
Server details
How reliable is Raven PVE, and is it online now?
At the latest check, Raven PVE was online. The uptime it reports puts the last restart at about 16 hours ago. 144 of 168 hours on across the last 7 full days gives an uptime of 86%. The first sighting of it by Rust Census was on 13 September 2026.
How well does Raven PVE perform?
Over the last 48 hours, server fps averaged 30; the lowest reading was 29. Buildings, deployables and everything else in the world took the entity count to 142,285. Memory use reached 3,588 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Raven PVE?
A region is not published by Raven PVE. Rust Census does not look up where the machine stands; it shows where a server says it is. 83.147.29.183:28045 is its address.
On which Rust version does Raven PVE operate?
This release lists Raven PVE on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Raven PVE?
Raven PVE stands at 0 players from 50 slots in this release. Averaged over seven days: 0 players, with a peak of 2. An average of 1 players was recorded at 08:00 UTC, the busiest hour of the last 48.
What position does Raven PVE hold in the server rankings?
The rank for Raven PVE is #5,641 on seven-day player hours, in the top 25% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Raven PVE?
The Rust Census lists that Raven PVE fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Raven PVE: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Raven PVE publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Raven PVE?
The procedural map on Raven PVE is generated by the game, measures 5,000 and carries seed 346176. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Raven PVE configured, and what rules does it keep?
No gather rate is recorded for Raven PVE in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Raven PVE?
Enter client.connect 83.147.29.183:28045 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/ZncEB8Sfc7 is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
