Statistical profileOnline
Procedural Map
83.147.29.183:28025 checked 10m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#7,165
top 32%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #7,165 of all ranked servers, the top 32%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Procedural Map
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC26d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Procedural Map
3700 · seed 657663029
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3700 |
| Seed | 657663029 |
8. Server characteristics
Table 3: Characteristics of Procedural Map
What the server publishes and what was recorded
| Address | 83.147.29.183:28025 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 06:07 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
No Racist Chat Pls Next Wipe 05/11/2026 This Is A PVE Server Come And Build Enjoy Nite Zombies Dangerous Treasure (Hard) Every Hour
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 85 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 193 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 34 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 115 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 59 / 100 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 31 / 300 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Procedural Map?
Too few wipes of Procedural Map are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 26 days 6 hours.
How is wipe day run on Procedural Map?
Recent wipes drew an average peak of 3 players. 38 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of Procedural Map?
This release records Procedural Map as online. The uptime it reports puts the last restart at about 32 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
Does Procedural Map hold a steady frame rate and connection?
Average server fps over the last 48 hours was 29, with a low of 5. Buildings, deployables and everything else in the world took the entity count to 80,134. Up to 2,416 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does Procedural Map run from?
A region is not published by Procedural Map. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 83.147.29.183:28025 it is addressed.
What version of Rust has been recorded on Procedural Map?
Rust network protocol 2635 and build 166652 on Windows is the version Procedural Map runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Procedural Map?
Procedural Map stands at 0 players from 100 slots in this release. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 17:00 UTC: 1 players.
How does Procedural Map compare with other servers in the rankings?
For seven-day player hours, Procedural Map is ranked #7,165, placing it in the top 32% of all ranked servers.
Tags, lists
Where does Procedural Map appear among the Rust Census lists and filters?
Included in these Rust Census lists is Procedural Map: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Procedural Map: what do they indicate?
Read by the game's server browser, Procedural Map publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Procedural Map?
The procedural map on Procedural Map is generated by the game, measures 3,700 and carries seed 657663029. The same size and seed produce the same map; RustMaps shows it from this page.
On Procedural Map, what rules and settings are in force?
No gather rate is recorded for Procedural Map in its name. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join Procedural Map?
You can open the console in Rust with F1 and enter client.connect 83.147.29.183:28025; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
