Statistical profileOffline
Takaro Dev Rust
83.134.186.18:28015 checked 2d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,716
top 62%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,716 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on Takaro Dev Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
9.6 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:10 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | halved by day 1 | 17.8 days | 1 |
| Thu 1 Oct, 09:58 UTC27d ago | 1 | – | 0.4 days | 0 |
| Mon 21 Sep, 20:12 UTC37d ago | 0 | – | 9.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Takaro Dev Rust
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Takaro Dev Rust
What the server publishes and what was recorded
| Address | 83.134.186.18:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 14:10 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 51 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 39 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 52 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Takaro Dev Rust wipe, and how often?
Takaro Dev Rust wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 9 days 9 hours ago.
How is wipe day run on Takaro Dev Rust?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
Server details
How reliable is Takaro Dev Rust, and is it online now?
The latest count records Takaro Dev Rust as offline, last seen 2 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 123 of them, or 73%. First recorded by Rust Census on 21 September 2026.
In which location is Takaro Dev Rust based?
No region is given by Takaro Dev Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 83.134.186.18:28015 is its address.
What version of Rust has been recorded on Takaro Dev Rust?
The version in use on Takaro Dev Rust is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Takaro Dev Rust carry?
The last count for Takaro Dev Rust was 2 days 21 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.
How does Takaro Dev Rust compare with other servers in the rankings?
For seven-day player hours, Takaro Dev Rust is ranked #13,716, placing it in the top 62% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Takaro Dev Rust?
Included in these Rust Census lists is Takaro Dev Rust: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Takaro Dev Rust carry?
These are the tags Takaro Dev Rust publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Takaro Dev Rust?
Takaro Dev Rust runs a procedural map, which the game generates.
On Takaro Dev Rust, what rules and settings are in force?
No gather rate is recorded for Takaro Dev Rust in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. The server does not run VAC, Valve's anti-cheat.
Join details
How can you connect to Takaro Dev Rust?
Enter client.connect 83.134.186.18:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.