Statistical profileOnline
[FR] Patoche Family
82.66.2.144:28015 checked 12m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 4
Rank
#6,013
top 27%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #6,013 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on [FR] Patoche Family
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [FR] Patoche Family
What the server publishes and what was recorded
| Address | 82.66.2.144:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 19:38 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 161 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 39 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 17 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 5 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [FR] Patoche Family?
With too few wipes of [FR] Patoche Family on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 6 hours.
Server details
What does the record show for the uptime and current status of [FR] Patoche Family?
[FR] Patoche Family is online at the time of this release. The uptime it reports puts the last restart at about 17 hours ago. A total of 72 of 72 hours were up over 3 full days, which is 100% of the time. First recorded by Rust Census on 24 October 2026.
Does [FR] Patoche Family hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 140; the lowest reading was 119. Buildings, deployables and everything else in the world took the entity count to 70,929. Memory use reached 2,322 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for [FR] Patoche Family?
No region is given by [FR] Patoche Family. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 82.66.2.144:28015 is its address.
Which Rust version is [FR] Patoche Family running?
The version in use on [FR] Patoche Family is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does [FR] Patoche Family carry?
At counting time [FR] Patoche Family recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 4.
How does [FR] Patoche Family compare with other servers in the rankings?
The rank for [FR] Patoche Family is #6,013 on seven-day player hours, in the top 27% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover [FR] Patoche Family?
These Rust Census lists include [FR] Patoche Family: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on [FR] Patoche Family carry?
These are the tags [FR] Patoche Family publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for [FR] Patoche Family?
[FR] Patoche Family runs a procedural map of size 3,500 with seed 12345, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On [FR] Patoche Family, what rules and settings are in force?
No gather rate is recorded for [FR] Patoche Family in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to [FR] Patoche Family?
Enter client.connect 82.66.2.144:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.