Statistical profileOnline
[EU] Dawgs - Build Server
EU 82.38.2.150:28015 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 6
Rank
#5,637
top 25% · #1820 in EU
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 6.
- It ranks #5,637 of all ranked servers, the top 25%, and #1820 in EU, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on [EU] Dawgs - Build Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC14d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [EU] Dawgs - Build Server
What the server publishes and what was recorded
| Address | 82.38.2.150:28015 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 13:11 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Join and you get your own private build plot. Build whatever you want, for free. F: toggle fly R: remove what you are looking at (on your plot) /plot: teleport back to your plot
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 38 / 999 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 11 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 6 / 100 |
| Intoxicated EU Sandbox - Creative | Build | Noclip | EU · groups of 8+ · 21 on average | 14 / 150 |
| ShockRust | Build Обновление | EU · no group limit · 8 on average | 4 / 50 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 0 / 50 |
11. Quick answers
From the figures on this page.
Wipe records
When does [EU] Dawgs - Build Server wipe, and how often?
The rhythm of [EU] Dawgs - Build Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 14 days 15 hours have passed since this world was made.
How is wipe day run on [EU] Dawgs - Build Server?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 2 hours passed before the crowd peaked.
Server details
What does the record show for the uptime and current status of [EU] Dawgs - Build Server?
[EU] Dawgs - Build Server is online at the time of this release. About 21 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 October 2026.
Does [EU] Dawgs - Build Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 240, with a low of 240. Buildings, deployables and everything else in the world took the entity count to 9,375. The peak memory use recorded was 1,966 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is [EU] Dawgs - Build Server based?
With its EU tag, [EU] Dawgs - Build Server lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 82.38.2.150:28015 is its address.
What version of Rust has been recorded on [EU] Dawgs - Build Server?
This release lists [EU] Dawgs - Build Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on [EU] Dawgs - Build Server?
[EU] Dawgs - Build Server stands at 0 players from 50 slots in this release. Averaged over seven days: 0 players, with a peak of 6. Over the past 48 hours the highest average fell at 19:00 UTC: 2 players.
What position does [EU] Dawgs - Build Server hold in the server rankings?
This release ranks [EU] Dawgs - Build Server at #5,637 for seven-day player hours, #1,820 in Europe, inside the top 25% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover [EU] Dawgs - Build Server?
The Rust Census lists that [EU] Dawgs - Build Server fits are: EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on [EU] Dawgs - Build Server carry?
These are the tags [EU] Dawgs - Build Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^c (Creative): In this sandbox mode there is no gathering; you build what you like; ^k (Build server): This is a builds server, for base practice and design; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on [EU] Dawgs - Build Server?
[EU] Dawgs - Build Server runs a procedural map of size 6,000 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
How is [EU] Dawgs - Build Server configured, and what rules does it keep?
No gather rate is given in the name of [EU] Dawgs - Build Server. The group cap stands at 8 players, the default for the game. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join [EU] Dawgs - Build Server?
Enter client.connect 82.38.2.150:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^c | Creative In this sandbox mode there is no gathering; you build what you like. |
|---|---|
^k | Build server This is a builds server, for base practice and design. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.