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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 53,885 players on 11,698 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

4Netplayers Jungle Server Test

82.223.22.21:23400 checked 12m ago

moddedoxide
Release date
Next release
In five minutes (10:00 UTC)
Source
Live server queries
Server address
82.223.22.21:23400
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 2

Rank

#6,373

top 29%

Last wipe

27d ago

no schedule published

Next wipe

7d 8h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,373 of all ranked servers, the top 29%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on 4Netplayers Jungle Server Test

Players now and over time, UTC

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304011:0020:0005:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

Wipe-day peak

1

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 8hThu 5 Nov, 19:00 UTCForce wipe FW
35d 8hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW27d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Jungle Server Test

6000 · seed 1234567890

Map of 4Netplayers Jungle Server Test

Table 3: The world

As the server publishes it

MapProcedural Map
Size6000
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of 4Netplayers Jungle Server Test

What the server publishes and what was recorded

Address82.223.22.21:23400
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:03 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average129 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does 4Netplayers Jungle Server Test wipe, and how often?

Once a month, and only with the force wipe, does 4Netplayers Jungle Server Test wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 27 days 15 hours have passed since this world was made.

What should you expect on wipe day at 4Netplayers Jungle Server Test?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

Is 4Netplayers Jungle Server Test up, and how well has it held up?

This release records 4Netplayers Jungle Server Test as online. By its own reported uptime, it restarted about 3 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 29 September 2026.

How well does 4Netplayers Jungle Server Test perform?

Over the last 48 hours, server fps averaged 30; the lowest reading was 30. The world carried up to 204,777 entities, including buildings, deployables and all else. The peak memory use recorded was 4,390 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is 4Netplayers Jungle Server Test based?

No region is given by 4Netplayers Jungle Server Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 82.223.22.21:23400 is its address.

On which Rust version does 4Netplayers Jungle Server Test operate?

This release lists 4Netplayers Jungle Server Test on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for 4Netplayers Jungle Server Test?

At counting time 4Netplayers Jungle Server Test recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.

What position does 4Netplayers Jungle Server Test hold in the server rankings?

The rank for 4Netplayers Jungle Server Test is #6,373 on seven-day player hours, in the top 29% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover 4Netplayers Jungle Server Test?

These Rust Census lists include 4Netplayers Jungle Server Test: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on 4Netplayers Jungle Server Test: what do they indicate?

Read by the game's server browser, 4Netplayers Jungle Server Test publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on 4Netplayers Jungle Server Test?

Size 6,000 and seed 1234567890: that is the procedural map on 4Netplayers Jungle Server Test, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is 4Netplayers Jungle Server Test configured, and what rules does it keep?

No gather rate is recorded for 4Netplayers Jungle Server Test in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join 4Netplayers Jungle Server Test?

You can open the console in Rust with F1 and enter client.connect 82.223.22.21:23400; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.