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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,576 players on 11,651 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Event Testing

82.215.64.19:28024 checked 42d ago

moddedoxide
Release date
Next release
In five minutes (06:45 UTC)
Source
Live server queries
Server address
82.215.64.19:28024
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#15,471

top 71%

Last wipe

44d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it.
  • It ranks #15,471 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 44d ago.

2. Players

Figure 1: Players on Event Testing

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Event Testing

4800 · seed 1337

Map of Event Testing

Table 2: The world

As the server publishes it

MapCustom Map
Size4800
Seed1337

8. Server characteristics

Table 3: Characteristics of Event Testing

What the server publishes and what was recorded

Address82.215.64.19:28024
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe15 Sep 2026, 20:07 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average19 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average5 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average22 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average97 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does Event Testing wipe, and how often?

With too few wipes of Event Testing on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 44 days 7 hours ago.

About the server

Is Event Testing up, and how well has it held up?

The latest count records Event Testing as offline, last seen 42 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 15 September 2026.

In which location is Event Testing based?

No region is given by Event Testing. Rust Census does not look up where the machine stands; it shows where a server says it is. At 82.215.64.19:28024 it is addressed.

On which Rust version does Event Testing operate?

The version in use on Event Testing is Rust network protocol 2633 and build 163794 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Event Testing?

Event Testing is offline at present; its last recording was 42 days 20 hours ago.

What position does Event Testing hold in the server rankings?

For seven-day player hours, Event Testing is ranked #15,471, placing it in the top 71% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Event Testing?

These Rust Census lists include Event Testing: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Event Testing carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): Slots: 0; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Event Testing publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Event Testing?

The procedural map on Event Testing is generated by the game, measures 4,800 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.

On Event Testing, what rules and settings are in force?

No gather rate is recorded for Event Testing in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join Event Testing?

Enter client.connect 82.215.64.19:28024 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players Slots: 0.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs163794Build Game build: 163794.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.