Statistical profileOnline
OT Events
82.215.64.19:28021 checked 9m ago
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1. Main points
Players now
0/ ?
7-day average
3
peak 82
Rank
#1,761
top 8%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- Over the last seven days it averaged 3 players, with a peak of 82.
- It ranks #1,761 of all ranked servers, the top 8%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on OT Events
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
55
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 82, 4 hours in, with 1 in the queue.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 20:15 UTC1d ago | – | – | running | 1 |
| Sat 24 Oct, 12:43 UTC5d ago | 82+1 queue | halved by day 1 | 3.3 days | 0 |
| Fri 23 Oct, 19:59 UTC5d ago | 82+1 queue | – | 0.7 days | 0 |
| Wed 14 Oct, 14:04 UTC15d ago | 0 | – | 9.2 days | 0 |
| Thu 24 Sep, 03:14 UTC35d ago | 1 | halved by day 1 | 20.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of OT Events
What the server publishes and what was recorded
| Address | 82.215.64.19:28021 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 100 max |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 21:02 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 165 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 94 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 235 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 350 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for OT Events: what is it?
Wipes on OT Events fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 44 hours ago.
On OT Events, what happens on wipe day?
Recent wipes drew an average peak of 55 players. 1 more were waiting in the queue when the crowd peaked 4 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
About the server
What does the record show for the uptime and current status of OT Events?
This release records OT Events as online. The uptime it reports puts the last restart at about 41 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of OT Events show?
Over the last 48 hours, server fps averaged 40; the lowest reading was 40. Buildings, deployables and everything else in the world took the entity count to 48,461. Up to 3,904 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for OT Events?
No region is given by OT Events. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 82.215.64.19:28021 is its address.
Which Rust version is OT Events running?
The version in use on OT Events is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does OT Events carry?
At the time of counting, OT Events recorded 0 players. Averaged over seven days: 3 players, with a peak of 82. An average of 1 players was recorded at 19:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is OT Events placed?
For seven-day player hours, OT Events is ranked #1,761, placing it in the top 8% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover OT Events?
These Rust Census lists include OT Events: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on OT Events carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): The server holds 0 slots; ts100 (Group limit): No team may hold more than 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags OT Events publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on OT Events?
Size 5,000 and seed 1337: that is the procedural map on OT Events, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for OT Events?
The name of OT Events carries no gather rate. No group exceeds 100 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join OT Events?
Enter client.connect 82.215.64.19:28021 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts100 | Group limit No team may hold more than 100. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.