Statistical profileOnline
LVSTestLabo
82.21.2.12:10255 checked 10m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#15,024
top 68%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,024 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on LVSTestLabo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
16.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 8.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:04 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 10:03 UTC23d ago | 3 | halved by day 2 | 22 days | 0 |
| Thu 1 Oct, 19:49 UTC FW27d ago | 0 | – | 3.6 days | 0 |
| Mon 14 Sep, 22:09 UTC44d ago | 3 | halved by day 15 | 16.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of LVSTestLabo
What the server publishes and what was recorded
| Address | 82.21.2.12:10255 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 13:34 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 43 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 34 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on LVSTestLabo?
No next wipe can be predicted for LVSTestLabo, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 35 hours.
How is wipe day run on LVSTestLabo?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 26 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 8.5.
Server record
Is LVSTestLabo up, and how well has it held up?
At the latest check, LVSTestLabo was online. By its own reported uptime, it restarted about 1 hours ago. 144 of 168 hours on across the last 7 full days gives an uptime of 86%. First recorded by Rust Census on 13 September 2026.
What does the performance record of LVSTestLabo show?
The figures for the last 48 hours give an average of 21 server fps and a minimum of 10. The world carried up to 57,158 entities, including buildings, deployables and all else. The peak memory use recorded was 2,465 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does LVSTestLabo run from?
No region is published by LVSTestLabo. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 82.21.2.12:10255 it is addressed.
What version of Rust has been recorded on LVSTestLabo?
Rust network protocol 2635 and build 168909 on Linux is the version LVSTestLabo runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on LVSTestLabo?
At counting time LVSTestLabo recorded 0 players across 100 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 0 players.
What position does LVSTestLabo hold in the server rankings?
For seven-day player hours, LVSTestLabo is ranked #15,024, placing it in the top 68% of all ranked servers.
Tag details
Where does LVSTestLabo appear among the Rust Census lists and filters?
The Rust Census lists that LVSTestLabo fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on LVSTestLabo carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags LVSTestLabo publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for LVSTestLabo?
The procedural map on LVSTestLabo is generated by the game, measures 3,000 and carries seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for LVSTestLabo?
No gather rate is recorded for LVSTestLabo in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to LVSTestLabo?
Enter client.connect 82.21.2.12:10255 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/d9KAwDeRAP.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.