Statistical profileOffline
Zark Rust Server | Custom & Active
82.205.49.236:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,373 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Zark Rust Server | Custom & Active
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Zark Rust Server | Custom & Active
What the server publishes and what was recorded
| Address | 82.205.49.236:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 14:26 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Zark Rust Server | Custom & Active: what is it?
The rhythm of Zark Rust Server | Custom & Active's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 28 hours.
Server details
How reliable is Zark Rust Server | Custom & Active, and is it online now?
The latest count records Zark Rust Server | Custom & Active as offline, last seen 26 hours ago. By its own reported uptime, it restarted about 1 hours ago. The first sighting of it by Rust Census was on 27 October 2026.
How well does Zark Rust Server | Custom & Active perform?
Over the last 48 hours, server fps averaged 183; the lowest reading was 148. The world carried up to 65,388 entities, including buildings, deployables and all else. Up to 1,897 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Zark Rust Server | Custom & Active?
A region is not published by Zark Rust Server | Custom & Active. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 82.205.49.236:28015 it is addressed.
Which Rust version is Zark Rust Server | Custom & Active running?
This release lists Zark Rust Server | Custom & Active on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Zark Rust Server | Custom & Active?
At this release Zark Rust Server | Custom & Active is offline, having last been seen 26 hours ago. The seven-day average for this server is 0 players.
What position does Zark Rust Server | Custom & Active hold in the server rankings?
For seven-day player hours, Zark Rust Server | Custom & Active is ranked #15,373, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Zark Rust Server | Custom & Active?
Included in these Rust Census lists is Zark Rust Server | Custom & Active: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Zark Rust Server | Custom & Active carry?
These are the tags Zark Rust Server | Custom & Active publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Zark Rust Server | Custom & Active?
Zark Rust Server | Custom & Active runs a procedural map of size 3,500 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Zark Rust Server | Custom & Active configured, and what rules does it keep?
No gather rate is given in the name of Zark Rust Server | Custom & Active. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to Zark Rust Server | Custom & Active?
You can open the console in Rust with F1 and enter client.connect 82.205.49.236:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.