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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,775 players on 11,888 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TIER.ID | Internal Competitive

82.194.22.117:28015 checked 26d ago

moddedcarbon
Release date
Next release
In five minutes (16:27 UTC)
Source
Live server queries
Server address
82.194.22.117:28015
First recorded
3 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1000

0% full

7-day average

0

peak –

Rank

#16,011

top 70%

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1,000 slots.
  • It ranks #16,011 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on TIER.ID | Internal Competitive

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of TIER.ID | Internal Competitive

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TIER.ID | Internal Competitive

What the server publishes and what was recorded

Address82.194.22.117:28015
Region–
Max players1000
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 14:34 UTC
Hostname–
First seen3 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average137 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average79 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average225 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on TIER.ID | Internal Competitive?

With too few wipes of TIER.ID | Internal Competitive on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 26 days 3 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of TIER.ID | Internal Competitive?

Last seen 26 days 2 hours ago, TIER.ID | Internal Competitive is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 3 October 2026.

Which location does TIER.ID | Internal Competitive run from?

No region is published by TIER.ID | Internal Competitive. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 82.194.22.117:28015 it is addressed.

What version of Rust has been recorded on TIER.ID | Internal Competitive?

Rust network protocol 2634 and build 166494 on Linux is the version TIER.ID | Internal Competitive runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for TIER.ID | Internal Competitive?

TIER.ID | Internal Competitive is offline at present; its last recording was 26 days 2 hours ago.

How does TIER.ID | Internal Competitive compare with other servers in the rankings?

For seven-day player hours, TIER.ID | Internal Competitive is ranked #16,011, placing it in the top 70% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry TIER.ID | Internal Competitive?

These Rust Census lists include TIER.ID | Internal Competitive: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on TIER.ID | Internal Competitive carry?

These are the tags TIER.ID | Internal Competitive publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

How is TIER.ID | Internal Competitive configured, and what rules does it keep?

No gather rate is given in the name of TIER.ID | Internal Competitive. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join TIER.ID | Internal Competitive?

Enter client.connect 82.194.22.117:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1000Max players 1,000 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build Game build: 166494.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.