Statistical profileOffline
TIER.ID
82.194.22.117:28015 checked 24d ago
Connect to this server
1. Main points
Players now
1/ 1000
0% full
7-day average
0
peak –
Rank
#13,801
top 61%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 1,000 slots.
- It ranks #13,801 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on TIER.ID
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.6 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:16 UTC25d ago | 1 | – | running | 1 |
| Fri 2 Oct, 11:39 UTC26d ago | 1 | – | 1.1 days | 1 |
| Thu 1 Oct, 18:43 UTC FW27d ago | 1 | – | 0.7 days | 1 |
| Thu 1 Oct, 08:38 UTC27d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 21:45 UTC28d ago | 1 | – | 0.5 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TIER.ID
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TIER.ID
What the server publishes and what was recorded
| Address | 82.194.22.117:28015 |
|---|---|
| Region | – |
| Max players | 1000 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 13:16 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 723 on average | 303 / 300 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 218 on average | 92 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 8 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 67 on average | 17 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 5 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 10 / 50 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for TIER.ID: what is it?
TIER.ID wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 25 days 16 hours ago.
What should you expect on wipe day at TIER.ID?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
What does the record show for the uptime and current status of TIER.ID?
TIER.ID is offline at the time of this release; it was last seen 24 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 30 September 2026.
In which location is TIER.ID based?
No region is published by TIER.ID. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 82.194.22.117:28015 it is addressed.
What version of Rust has been recorded on TIER.ID?
This release lists TIER.ID on Rust network protocol 2634 and build 166494, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for TIER.ID?
At this release TIER.ID is offline, having last been seen 24 days 6 hours ago.
What position does TIER.ID hold in the server rankings?
For seven-day player hours, TIER.ID is ranked #13,801, placing it in the top 61% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry TIER.ID?
These Rust Census lists include TIER.ID: Modded Rust servers, counted and Aim training servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on TIER.ID carry?
Read by the game's server browser, TIER.ID publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames are the format: arenas, Bedwars, parkour and more; ^d (Combat training): For aim and PvP practice, with loot provided; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What settings and rules have been listed for TIER.ID?
No gather rate is recorded for TIER.ID in its name. The group cap stands at 8 players, the default for the game. minigames & battle royale is the game mode recorded, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to TIER.ID?
Enter client.connect 82.194.22.117:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1000 | Max players 1,000 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166494 | Build Game build: 166494. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^e | Minigames Minigames are the format: arenas, Bedwars, parkour and more. |
|---|---|
^d | Combat training For aim and PvP practice, with loot provided. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.