Statistical profileOffline
Paradise Lost
82.153.118.122:28015 checked 17d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,719
top 71%
Last wipe
37d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,719 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 37d ago.
2. Players
Figure 1: Players on Paradise Lost
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.4 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 12:47 UTC37d ago | 1 | – | running | 0 |
| Fri 18 Sep, 18:33 UTC40d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 17:02 UTC42d ago | 1 | held half | 2.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Paradise Lost
3500 · seed 1836326490
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1836326490 |
8. Server characteristics
Table 3: Characteristics of Paradise Lost
What the server publishes and what was recorded
| Address | 82.153.118.122:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Sep 2026, 12:47 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 105 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 136 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 47 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Paradise Lost: what is it?
No next wipe can be predicted for Paradise Lost, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 37 days 19 hours have passed since this world was made.
What should you expect on wipe day at Paradise Lost?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
About the server
What does the record show for the uptime and current status of Paradise Lost?
Last seen 17 days 13 hours ago, Paradise Lost is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 15 September 2026.
What location has been recorded for Paradise Lost?
No region is published by Paradise Lost. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 82.153.118.122:28015 is its address.
What version of Rust has been recorded on Paradise Lost?
Rust network protocol 2633 and build 164530 on Windows is the version Paradise Lost runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Paradise Lost carry?
The last count for Paradise Lost was 17 days 13 hours ago; it is offline at present.
How does Paradise Lost compare with other servers in the rankings?
For seven-day player hours, Paradise Lost is ranked #15,719, placing it in the top 71% of all ranked servers.
Tag details
Where does Paradise Lost appear among the Rust Census lists and filters?
These Rust Census lists include Paradise Lost: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Paradise Lost?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): Build 164530 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags Paradise Lost publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Paradise Lost?
The procedural map on Paradise Lost is generated by the game, measures 3,500 and carries seed 1836326490. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Paradise Lost configured, and what rules does it keep?
No gather rate is given in the name of Paradise Lost. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join Paradise Lost?
Enter client.connect 82.153.118.122:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164530 | Build Build 164530 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
