Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 101,018 players on 11,889 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

82.145.53.15:28017 checked 11m ago

2x weekly wipes moddedcarbonpve
Release date
Next release
In five minutes (17:15 UTC)
Source
Live server queries
Server address
82.145.53.15:28017
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 101

0% full

7-day average

0

peak 1

Rank

#6,855

top 31%

Last wipe

6d ago

weekly schedule

Next wipe

21h

Fri 30 Oct, 14:33 UTC

Main points

  • There were 0 players on it, 0% of its 101 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #6,855 of all ranked servers, the top 31%, on player hours over the last seven days.
  • Its current map went up 6d ago; the next wipe is expected Friday 30 October, 14:33 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Players now and over time, UTC

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020018:0003:0012:0022:0007:0016:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 21h. Its weekly schedule tag · low confidence

Usual gap

13 days

between real wipes

On rhythm

67%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

33%

else halves by day 3

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
21hFri 30 Oct, 14:33 UTCOwn schedule
7d 1hThu 5 Nov, 19:00 UTCForce wipe FW
7d 21hFri 6 Nov, 14:33 UTCOwn schedule
14d 21hFri 13 Nov, 14:33 UTCOwn schedule
21d 21hFri 20 Nov, 14:33 UTCOwn schedule
28d 21hFri 27 Nov, 14:33 UTCOwn schedule
35d 1hThu 3 Dec, 19:00 UTCForce wipe FW
35d 21hFri 4 Dec, 14:33 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC6d ago 1 – running 1
Fri 16 Oct, 13:42 UTC13d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

5000 · seed 1939580793

Map of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Table 3: The world

As the server publishes it

Maphellfires_tv
Size5000
Seed1939580793

8. Server characteristics

Table 4: Characteristics of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

What the server publishes and what was recorded

Address82.145.53.15:28017
Region–
Max players101
Group limit8, the default
Wipe scheduleweekly
Last wipe23 Oct 2026, 14:33 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

★★★★★ RUSTGAMINGNATION ★★★★★ CUSTOM PvE • EVENTS • PURGE • ZOMBIES • SKILL TREE BUILD • EXPLORE • PROGRESS • FIGHT • SURVIVE ★ FEATURED EVENTS ★ ★ SURVIVAL FEATURES ★ • Raidable Bases • Start Protection • Zombie Events • Backpacks & Trading • Armored Convoy • Custom Research • Satellite Loot • Improved Smelting • Monument Mutations • Custom Stack Sizes • Plane Crash Events • Vehicles & Skin Centre • Guarded Crates • Base Protection ★ PROGRESSION ★ ★ PLAYER COMMANDS ★ • Skill Tree & XP /sethome - Set home • Skills & Bonuses /stab - Base protection • Progression Rewards /re - Raid rewards • Player Statistics /adminmsg - Contact staff • Custom Research /request - Get assistance ★ PURGE PvP ★ ★ RGN TEAM ★ Build & progress in PvE Owner: hellfires_tv Prepare for PURGE! Admins / Moderators: Advance warnings before PvP fantomasx • viviar FORTIFY • DEFEND • RAID Need help? FIGHT • SURVIVE /adminmsg • /request

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLSgroups of 20+ · 2x · weekly · 8 on average14 / 100
Mad Science Reborn | PVE | 2X+ | Raidable Bases | BossesEU · groups of 8+ · 2x · weekly · 2 on average0 / 75
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINAEU · groups of 8+ · 2x · monthly · 14 on average24 / 150
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average16 / 100
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 13 on average18 / 100
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVPEA · groups of 16+ · 2x · monthly · 9 on average11 / 50

11. Quick answers

From the figures on this page.

Wipe records

When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe, and how often?

Too few wipes of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are recorded to confirm its schedule, so its tag is followed by the prediction. Friday 30 October at 14:33 UTC is the date of its next wipe. This world was generated 6 days 2 hours ago. A weekly wipe schedule is published in its tags.

How is wipe day run on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The fall below half came by day 3 in those cases where it did not hold.

Server record

How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?

At the latest check, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] was online. About 5 hours ago is when it last restarted, according to the uptime it reports. A total of 160 of 168 hours were up over 7 full days, which is 95% of the time. It was first seen by Rust Census on 13 September 2026.

How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform?

Over the last 48 hours, server fps averaged 120; the lowest reading was 7. Buildings, deployables and everything else in the world took the entity count to 152,001. Memory use reached 4,424 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run from?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Rust Census does not look up where the machine stands; it shows where a server says it is. 82.145.53.15:28017 is its address.

What version of Rust has been recorded on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The version in use on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stands at 0 players from 101 slots in this release. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 18:00 UTC: 1 players.

What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold in the server rankings?

For seven-day player hours, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is ranked #6,855, placing it in the top 31% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

These Rust Census lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: Rust 2x servers, counted, Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What is meant by each tag shown on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp101 (Max players): 101 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^w (Weekly): This server wipes once a week; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is generated by the game, measures 5,000 and carries seed 1939580793. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: hellfires_tv.

How is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] configured, and what rules does it keep?

A gather rate of 2x is recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] in its name. The group cap stands at 8 players, the default for the game. roleplay is the game mode recorded, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Enter client.connect 82.145.53.15:28017 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode Survival play in the vanilla format.
mp101Max players 101 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Wipe schedule

^wWeekly This server wipes once a week.

Gameplay

^rRoleplay This is a roleplay server.
^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.