Statistical profileOffline
IKS[211 Devblog]
82.118.19.130:27015 checked 3d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#13,987
top 63%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #13,987 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on IKS[211 Devblog]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of IKS[211 Devblog]
Table 2: The world
As the server publishes it
| Map | IKS_CustomMap_v5 |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of IKS[211 Devblog]
What the server publishes and what was recorded
| Address | 82.118.19.130:27015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 21:51 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 73 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 139 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 48 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 143 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on IKS[211 Devblog]?
Too few wipes of IKS[211 Devblog] are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 22 hours.
About the server
What does the record show for the uptime and current status of IKS[211 Devblog]?
The latest count records IKS[211 Devblog] as offline, last seen 3 days 4 hours ago. 0 of 48 hours on across the last 2 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 26 October 2026.
In which location is IKS[211 Devblog] based?
No region is given by IKS[211 Devblog]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 82.118.19.130:27015 is its address.
On which Rust version does IKS[211 Devblog] operate?
This release lists IKS[211 Devblog] on Rust network protocol 2164, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does IKS[211 Devblog] carry?
At this release IKS[211 Devblog] is offline, having last been seen 3 days 4 hours ago. Averaged over seven days: 1 players, with a peak of 1.
What position does IKS[211 Devblog] hold in the server rankings?
The rank for IKS[211 Devblog] is #13,987 on seven-day player hours, in the top 63% of ranked servers.
Tag details
On Rust Census, which lists and filters carry IKS[211 Devblog]?
Included in these Rust Census lists is IKS[211 Devblog]: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded.
The tags on IKS[211 Devblog]: what do they indicate?
Read by the game's server browser, IKS[211 Devblog] publishes these tags: mp10 (Max players): 10 slots are available; v2164 (Protocol): Protocol 2164 is required; a different version cannot join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
How is IKS[211 Devblog] configured, and what rules does it keep?
No gather rate is given in the name of IKS[211 Devblog]. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
What steps are needed to join IKS[211 Devblog]?
Enter client.connect 82.118.19.130:27015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2164,hb68d7370,stok,oxide,modded
Game
mp10 | Max players 10 slots are available. |
|---|---|
v2164 | Protocol Protocol 2164 is required; a different version cannot join. |
Mods and access
oxide | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
modded | Modded Modded: the game is changed by plugins or settings. |
Other
hb68d7370 | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.