Statistical profileOffline
Local Carbon Plugin Dev
81.98.90.0:28015 checked 17d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,849
top 72%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,849 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on Local Carbon Plugin Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
8 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:02 UTC17d ago | 1 | – | running | 1 |
| Fri 2 Oct, 23:35 UTC25d ago | 1 | – | 8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Local Carbon Plugin Dev
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Carbon Plugin Dev
What the server publishes and what was recorded
| Address | 81.98.90.0:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 23:02 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 97 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 99 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 41 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 16 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Local Carbon Plugin Dev wipe, and how often?
Too few wipes of Local Carbon Plugin Dev are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 17 days 7 hours have passed since this world was made.
How is wipe day run on Local Carbon Plugin Dev?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
Server record
How reliable is Local Carbon Plugin Dev, and is it online now?
Last seen 17 days 6 hours ago, Local Carbon Plugin Dev is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 2 October 2026.
Which location does Local Carbon Plugin Dev run from?
No region is published by Local Carbon Plugin Dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 81.98.90.0:28015 it is addressed.
Which Rust version is Local Carbon Plugin Dev running?
Rust network protocol 2634 and build 166652 on Windows is the version Local Carbon Plugin Dev runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Local Carbon Plugin Dev carry?
Local Carbon Plugin Dev is offline at present; its last recording was 17 days 6 hours ago.
How does Local Carbon Plugin Dev compare with other servers in the rankings?
For seven-day player hours, Local Carbon Plugin Dev is ranked #15,849, placing it in the top 72% of all ranked servers.
Lists and tags
Where does Local Carbon Plugin Dev appear among the Rust Census lists and filters?
Included in these Rust Census lists is Local Carbon Plugin Dev: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Local Carbon Plugin Dev: what do they indicate?
These are the tags Local Carbon Plugin Dev publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Local Carbon Plugin Dev?
A procedural map runs on Local Carbon Plugin Dev, generated by the game.
How is Local Carbon Plugin Dev configured, and what rules does it keep?
No gather rate is recorded for Local Carbon Plugin Dev in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Local Carbon Plugin Dev?
Enter client.connect 81.98.90.0:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.