Statistical profileOffline
Development Server
80.242.59.83:35090 checked 7h ago
Connect to this server
1. Main points
Players now
0/ 2000
0% full
7-day average
0
peak 2
Rank
#9,434
top 42%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2,000 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,434 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Development Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
6.8 days
between real wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:48 UTC6d ago | 2 | – | running | 0 |
| Fri 16 Oct, 13:46 UTC13d ago | 4 | halved by day 1 | 6.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Development Server
What the server publishes and what was recorded
| Address | 80.242.59.83:35090 |
|---|---|
| Region | – |
| Max players | 2000 |
| Group limit | 150 max |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 09:48 UTC |
| Hostname | test.miragerust.com |
| First seen | 15 Oct 2026 |
9. Operator
Hostnamemiragerust.com
Table 4: Other servers of this operator
The busiest servers publishing a miragerust.com hostname
| Server | Status | Players |
|---|---|---|
| MIRAGE RUST | MIDDLE 2x | VANILLA+ | Wipe 29.10 | Online | 1415 / 1500 |
| MIRAGE RUST | WEDNESDAY 2x | VANILLA+ | Wipe 28.10 | Online | 901 / 1350 |
| MIRAGE RUST | TUESDAY 2x | VANILLA+ | Wipe 27.10 | Online | 470 / 1600 |
| MIRAGE RUST | WEDNESDAY SOLO/DUO/TRIO 2x | Wipe 28.10 | Online | 414 / 500 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | Online | 276 / 1900 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | Online | 159 / 1000 |
| MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10 | Online | 132 / 500 |
| MIRAGE RUST | MONDAY SOLO/DUO/TRIO 2x | Wipe 26.10 | Online | 111 / 350 |
17 servers publish a miragerust.com hostname; the busiest are listed.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 153 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 194 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 97 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 221 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Development Server?
Too few wipes of Development Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 6 days 7 hours.
How is wipe day run on Development Server?
Recent wipes drew an average peak of 3 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
About the server
How reliable is Development Server, and is it online now?
Last seen 7 hours ago, Development Server is offline in this release. By its own reported uptime, it restarted about 3 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up 158 of them, or 94%. First recorded by Rust Census on 15 October 2026.
Does Development Server hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 392 server fps and a minimum of 251. Buildings, deployables and everything else in the world took the entity count to 140,503. Memory use reached 4,069 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does Development Server run from?
No region is published by Development Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 80.242.59.83:35090 is its address.
What version of Rust has been recorded on Development Server?
This release lists Development Server on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Development Server?
At this release Development Server is offline, having last been seen 7 hours ago. Averaged over seven days: 0 players, with a peak of 2.
In the rankings of Rust servers, where is Development Server placed?
The rank for Development Server is #9,434 on seven-day player hours, in the top 42% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Development Server?
The Rust Census lists that Development Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
By whom is Development Server run?
The same operator most likely runs Development Server and 16 other servers we track, as all publish a miragerust.com hostname.
What is meant by each tag shown on Development Server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2000 (Max players): 2,000 slots are available; ts150 (Group limit): Team size is capped at 150; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here are the tags Development Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Development Server?
The procedural map on Development Server is generated by the game, measures 4,750 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
On Development Server, what rules and settings are in force?
No gather rate is given in the name of Development Server. No group exceeds 150 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What steps are needed to join Development Server?
Enter client.connect 80.242.59.83:35090 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://miragerust.gg/ is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2000 | Max players 2,000 slots are available. |
ts150 | Group limit Team size is capped at 150. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.