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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,408 players on 11,904 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Development Server

80.242.59.83:35090 checked 7h ago

moddedcarbon
Release date
Next release
In five minutes (10:35 UTC)
Source
Live server queries
Server address
80.242.59.83:35090
First recorded
15 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 2000

0% full

7-day average

0

peak 2

Rank

#9,434

top 42%

Last wipe

6d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2,000 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,434 of all ranked servers, the top 42%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on Development Server

Players now and over time, UTC

AveragePeak
0123418:0002:0010:0017:0002:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

020040060080018:0002:0010:0017:0002:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

6.8 days

between real wipes

Wipe-day peak

3

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC6d ago 2 – running 0
Fri 16 Oct, 13:46 UTC13d ago 4 halved by day 1 6.8 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Development Server

4750 · seed 1337

Map of Development Server

Table 2: The world

As the server publishes it

MapCustom Map
Size4750
Seed1337

8. Server characteristics

Table 3: Characteristics of Development Server

What the server publishes and what was recorded

Address80.242.59.83:35090
Region–
Max players2000
Group limit150 max
Wipe schedule–
Last wipe23 Oct 2026, 09:48 UTC
Hostnametest.miragerust.com
First seen15 Oct 2026

9. Operator

Hostnamemiragerust.com

17 servers publish a miragerust.com hostname; the busiest are listed.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average194 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average97 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average221 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348 / 350

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Development Server?

Too few wipes of Development Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 6 days 7 hours.

How is wipe day run on Development Server?

Recent wipes drew an average peak of 3 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.

About the server

How reliable is Development Server, and is it online now?

Last seen 7 hours ago, Development Server is offline in this release. By its own reported uptime, it restarted about 3 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up 158 of them, or 94%. First recorded by Rust Census on 15 October 2026.

Does Development Server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 392 server fps and a minimum of 251. Buildings, deployables and everything else in the world took the entity count to 140,503. Memory use reached 4,069 MB at its peak. Players feel low fps and a rising entity count as lag.

Which location does Development Server run from?

No region is published by Development Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 80.242.59.83:35090 is its address.

What version of Rust has been recorded on Development Server?

This release lists Development Server on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Development Server?

At this release Development Server is offline, having last been seen 7 hours ago. Averaged over seven days: 0 players, with a peak of 2.

In the rankings of Rust servers, where is Development Server placed?

The rank for Development Server is #9,434 on seven-day player hours, in the top 42% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Development Server?

The Rust Census lists that Development Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

By whom is Development Server run?

The same operator most likely runs Development Server and 16 other servers we track, as all publish a miragerust.com hostname.

What is meant by each tag shown on Development Server?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2000 (Max players): 2,000 slots are available; ts150 (Group limit): Team size is capped at 150; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here are the tags Development Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Development Server?

The procedural map on Development Server is generated by the game, measures 4,750 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.

On Development Server, what rules and settings are in force?

No gather rate is given in the name of Development Server. No group exceeds 150 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What steps are needed to join Development Server?

Enter client.connect 80.242.59.83:35090 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://miragerust.gg/ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2000Max players 2,000 slots are available.
ts150Group limit Team size is capped at 150.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.