Statistical profileOnline
Magic Dev
80.242.59.110:10000 checked 12m ago
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1. Main points
Players now
0/ 200
0% full
7-day average
0
peak 2
Rank
#5,997
top 27%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 200 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,997 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on Magic Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:42 UTC5d ago | 2 | – | running | 0 |
| Fri 23 Oct, 13:45 UTC6d ago | 1 | – | 1.2 days | 0 |
| Thu 22 Oct, 16:27 UTC7d ago | 1 | – | 0.9 days | 0 |
| Wed 14 Oct, 07:28 UTC15d ago | 5+1 queue | halved by day 3 | 8.4 days | 0 |
| Tue 13 Oct, 11:55 UTC16d ago | 2 | – | 0.8 days | 0 |
| Fri 9 Oct, 13:43 UTC20d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Wed 23 Sep, 15:17 UTC36d ago | 1 | halved by day 1 | 15.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Magic Dev
What the server publishes and what was recorded
| Address | 80.242.59.110:10000 |
|---|---|
| Region | – |
| Max players | 200 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 17:42 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 21 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182 / 215 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Magic Dev wipe, and how often?
Wipes on Magic Dev fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 5 days 7 hours have passed since this world was made.
On Magic Dev, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 41 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.
Server details
How reliable is Magic Dev, and is it online now?
Magic Dev is online at the time of this release. The uptime it reports puts the last restart at about 5 days 5 hours ago. 143 of 168 hours on across the last 7 full days gives an uptime of 85%. It was first seen by Rust Census on 13 September 2026.
How well does Magic Dev perform?
Over the last 48 hours, server fps averaged 40; the lowest reading was 10. The world carried up to 99,108 entities, including buildings, deployables and all else. Up to 3,468 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for Magic Dev?
A region is not published by Magic Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. 80.242.59.110:10000 is its address.
On which Rust version does Magic Dev operate?
This release lists Magic Dev on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Magic Dev?
At counting time Magic Dev recorded 0 players across 200 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 01:00 UTC: 1 players.
How does Magic Dev compare with other servers in the rankings?
The rank for Magic Dev is #5,997 on seven-day player hours, in the top 27% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Magic Dev?
These Rust Census lists include Magic Dev: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Magic Dev?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; jp0 (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Magic Dev publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Magic Dev?
The procedural map on Magic Dev is generated by the game, measures 4,500 and carries seed 1886581633. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: BAЙП ПPЯMO CEЙЧAC!.
What settings and rules have been listed for Magic Dev?
No gather rate is given in the name of Magic Dev. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join Magic Dev?
Enter client.connect 80.242.59.110:10000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp200 | Max players The server holds 200 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Other
jp0 | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.