Statistical profileOffline
TEST
80.237.93.157:28015 checked 10d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,012
top 59%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #13,012 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on TEST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
67%
else halves by day 4
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:24 UTC12d ago | 2 | – | running | 1 |
| Sat 10 Oct, 17:49 UTC18d ago | 4 | held half | 5.8 days | 2 |
| Thu 8 Oct, 10:15 UTC20d ago | 3 | held half | 2.3 days | 0 |
| Wed 7 Oct, 16:54 UTC21d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 21:55 UTC30d ago | 2 | halved by day 4 | 9.8 days | 0 |
| Sat 26 Sep, 16:38 UTC32d ago | 6 | – | 1.2 days | 3 |
| Fri 25 Sep, 12:22 UTC33d ago | 6 | – | 1.2 days | 0 |
| Wed 23 Sep, 18:18 UTC35d ago | 2 | – | 1.8 days | 0 |
| Sat 19 Sep, 06:52 UTC39d ago | 5 | halved by day 2 | 4.5 days | 1 |
| Fri 18 Sep, 16:51 UTC40d ago | 5 | – | 0.6 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TEST
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TEST
What the server publishes and what was recorded
| Address | 80.237.93.157:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 13:24 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 132 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 148 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 117 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 33 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 33 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on TEST?
No next wipe can be predicted for TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 12 days 7 hours ago.
How is wipe day run on TEST?
The average busiest point of its recent wipes drew 3 players. 22 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 4.
About the server
How reliable is TEST, and is it online now?
Last seen 10 days 4 hours ago, TEST is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 18 September 2026.
Which location does TEST run from?
No region is given by TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 80.237.93.157:28015 it is addressed.
What version of Rust has been recorded on TEST?
Rust network protocol 2634 and build 166652 on Windows is the version TEST runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for TEST?
TEST is offline at present; its last recording was 10 days 4 hours ago.
What position does TEST hold in the server rankings?
For seven-day player hours, TEST is ranked #13,012, placing it in the top 59% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry TEST?
Included in these Rust Census lists is TEST: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on TEST: what do they indicate?
These are the tags TEST publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for TEST?
A procedural map runs on TEST, generated by the game.
What settings and rules have been listed for TEST?
No gather rate is given in the name of TEST. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.
Join details
How can you connect to TEST?
Enter client.connect 80.237.93.157:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.