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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

replays

79.165.151.88:28015 checked 8d ago

moddedoxide
Release date
Next release
In five minutes (08:45 UTC)
Source
Live server queries
Server address
79.165.151.88:28015
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,348

top 70%

Last wipe

20d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,348 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 20d ago.

2. Players

Figure 1: Players on replays

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

13.8 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 8 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 09:25 UTC20d ago 1 – running 0
Thu 24 Sep, 13:21 UTC34d ago 1 held half 13.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of replays

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of replays

What the server publishes and what was recorded

Address79.165.151.88:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 09:41 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does replays wipe, and how often?

Too few wipes of replays are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 20 days 9 hours ago.

On replays, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Server record

Is replays up, and how well has it held up?

Last seen 8 days 10 hours ago, replays is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 24 September 2026.

Which location does replays run from?

No region is published by replays. Rust Census does not look up where the machine stands; it shows where a server says it is. At 79.165.151.88:28015 it is addressed.

Which Rust version is replays running?

Rust network protocol 2634 and build 167058 on Windows is the version replays runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for replays?

The last count for replays was 8 days 10 hours ago; it is offline at present.

What position does replays hold in the server rankings?

For seven-day player hours, replays is ranked #15,348, placing it in the top 70% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover replays?

The Rust Census lists that replays fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on replays carry?

These are the tags replays publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on replays?

replays runs a procedural map, which the game generates.

How is replays configured, and what rules does it keep?

The name of replays carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join replays?

You can open the console in Rust with F1 and enter client.connect 79.165.151.88:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players 1 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167058Build The server runs game build 167058.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.