Statistical profileOffline
[VSFF]SagullCove
78.71.217.65:28019 checked 12d ago
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1. Main points
Players now
0/ 32
0% full
7-day average
0
peak –
Rank
#15,140
top 70%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 32 slots.
- It ranks #15,140 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on [VSFF]SagullCove
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
12.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 21:19 UTC40d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 13:45 UTC41d ago | 1 | – | 0.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [VSFF]SagullCove
5000 · seed 186098361
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 186098361 |
8. Server characteristics
Table 3: Characteristics of [VSFF]SagullCove
What the server publishes and what was recorded
| Address | 78.71.217.65:28019 |
|---|---|
| Region | – |
| Max players | 32 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 10:30 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 166 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 258 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 63 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 79 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 45 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 77 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on [VSFF]SagullCove?
Wipes on [VSFF]SagullCove fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 15 days 5 hours.
On [VSFF]SagullCove, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.
About the server
What does the record show for the uptime and current status of [VSFF]SagullCove?
The latest count records [VSFF]SagullCove as offline, last seen 12 days 9 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
In which location is [VSFF]SagullCove based?
No region is given by [VSFF]SagullCove. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 78.71.217.65:28019 is its address.
What version of Rust has been recorded on [VSFF]SagullCove?
Rust network protocol 2634 and build 167781 on Linux is the version [VSFF]SagullCove runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for [VSFF]SagullCove?
The last count for [VSFF]SagullCove was 12 days 9 hours ago; it is offline at present.
How does [VSFF]SagullCove compare with other servers in the rankings?
For seven-day player hours, [VSFF]SagullCove is ranked #15,140, placing it in the top 70% of all ranked servers.
Tag details
Where does [VSFF]SagullCove appear among the Rust Census lists and filters?
These Rust Census lists include [VSFF]SagullCove: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on [VSFF]SagullCove carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp32 (Max players): 32 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags [VSFF]SagullCove publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on [VSFF]SagullCove?
The procedural map on [VSFF]SagullCove is generated by the game, measures 5,000 and carries seed 186098361. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for [VSFF]SagullCove?
No gather rate is recorded for [VSFF]SagullCove in its name. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to [VSFF]SagullCove?
Enter client.connect 78.71.217.65:28019 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp32 | Max players 32 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Game build: 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.